NazaraEngine/include/Nazara/Shader/ShaderLangSourceLocation.inl

52 lines
1.4 KiB
C++

// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Shader module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Shader/ShaderLangSourceLocation.hpp>
#include <Nazara/Shader/Debug.hpp>
namespace Nz::ShaderLang
{
inline SourceLocation::SourceLocation() :
endColumn(0),
endLine(0),
startColumn(0),
startLine(0)
{
}
inline SourceLocation::SourceLocation(unsigned int Line, unsigned int Column, std::shared_ptr<const std::string> File) :
file(std::move(File)),
endColumn(Column),
endLine(Line),
startColumn(Column),
startLine(Line)
{
}
inline SourceLocation::SourceLocation(unsigned int Line, unsigned int StartColumn, unsigned int EndColumn, std::shared_ptr<const std::string> File) :
file(std::move(File)),
endColumn(EndColumn),
endLine(Line),
startColumn(StartColumn),
startLine(Line)
{
}
inline SourceLocation::SourceLocation(unsigned int StartLine, unsigned int EndLine, unsigned int StartColumn, unsigned int EndColumn, std::shared_ptr<const std::string> File) :
file(std::move(File)),
endColumn(EndColumn),
endLine(EndLine),
startColumn(StartColumn),
startLine(StartLine)
{
}
inline bool SourceLocation::IsValid() const
{
return startLine != 0 && endLine != 0 && endColumn != 0 && startColumn != 0;
}
}
#include <Nazara/Shader/DebugOff.hpp>