Files
NazaraEngine/include/Nazara/Math/Vector3.hpp
Lynix be0a5d2819 Fixed many bugs
Added NzOpenGL::GetEntry
Activated preprocessor error if not compiling with a C++11 compliant
compiler
Cube can now be constructed with a Rect
Desactived utility option "threaded window" (bugged)
Epured Image interface (No more UpdateFace, use Update with z = the face
you are targetting)
Fixed compilation errors (Thanks to RafBill)
Fixed predefined colors not exported
Fixed uplading pixels not aligned by 4 bytes
Fixed Thumbs.db files not ignored by git
NzImage now supports Filling and Flipping (Horizontally and vertically)
NzImage::Get(Const)Pixels now support pixel location
NzVector(2/3) can now return floatting distance/length with all types
NzVector(2/3/4) can now be constructed by a vector of smaller dimension
Premake now set "-std=c++11" build option for GCC
Renamed NzImage::(Get/Set)Pixel to (Get/Set)PixelColor
Updated new([])/delete([]) in the leaks tracker to the new C++11
signatures
2012-06-15 11:03:43 +02:00

89 lines
2.6 KiB
C++

// Copyright (C) 2012 Rémi Bèges
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VECTOR3_HPP
#define NAZARA_VECTOR3_HPP
#include <Nazara/Core/String.hpp>
#include <Nazara/Math/Vector2.hpp>
template<typename T> class NzVector3
{
public:
NzVector3();
NzVector3(T X, T Y, T Z);
explicit NzVector3(T scale);
NzVector3(T vec[3]);
NzVector3(const NzVector2<T>& vec);
template<typename U> explicit NzVector3(const NzVector3<U>& vec);
NzVector3(const NzVector3& vec) = default;
~NzVector3() = default;
T AbsDotProduct(const NzVector3& vec) const;
NzVector3 CrossProduct(const NzVector3& vec) const;
T Distance(const NzVector3& vec) const;
float Distancef(const NzVector3& vec) const;
T DotProduct(const NzVector3& vec) const;
NzVector3 GetNormal() const;
void MakeCeil(const NzVector3& vec);
void MakeFloor(const NzVector3& vec);
T Length() const;
float Lengthf() const;
void Normalize();
T SquaredDistance(const NzVector3& vec) const;
T SquaredLength() const;
NzString ToString() const;
operator T*();
operator const T*() const;
T& operator[](unsigned int i);
T operator[](unsigned int i) const;
const NzVector3& operator+() const;
NzVector3 operator-() const;
NzVector3 operator+(const NzVector3& vec) const;
NzVector3 operator-(const NzVector3& vec) const;
NzVector3 operator*(const NzVector3& vec) const;
NzVector3 operator*(T scale) const;
NzVector3 operator/(const NzVector3& vec) const;
NzVector3 operator/(T scale) const;
NzVector3& operator+=(const NzVector3& vec);
NzVector3& operator-=(const NzVector3& vec);
NzVector3& operator*=(const NzVector3& vec);
NzVector3& operator*=(T scale);
NzVector3& operator/=(const NzVector3& vec);
NzVector3& operator/=(T scale);
bool operator==(const NzVector3& vec) const;
bool operator!=(const NzVector3& vec) const;
bool operator<(const NzVector3& vec) const;
bool operator<=(const NzVector3& vec) const;
bool operator>(const NzVector3& vec) const;
bool operator>=(const NzVector3& vec) const;
T x;
T y;
T z;
};
template<typename T> std::ostream& operator<<(std::ostream& out, const NzVector3<T>& vec);
template<typename T> NzVector3<T> operator*(T scale, const NzVector3<T>& vec);
template<typename T> NzVector3<T> operator/(T scale, const NzVector3<T>& vec);
typedef NzVector3<double> NzVector3d;
typedef NzVector3<float> NzVector3f;
typedef NzVector3<int> NzVector3i;
typedef NzVector3<unsigned int> NzVector3ui;
#include <Nazara/Math/Vector3.inl>
#endif // NAZARA_VECTOR3_HPP