Added NzOpenGL::GetEntry Activated preprocessor error if not compiling with a C++11 compliant compiler Cube can now be constructed with a Rect Desactived utility option "threaded window" (bugged) Epured Image interface (No more UpdateFace, use Update with z = the face you are targetting) Fixed compilation errors (Thanks to RafBill) Fixed predefined colors not exported Fixed uplading pixels not aligned by 4 bytes Fixed Thumbs.db files not ignored by git NzImage now supports Filling and Flipping (Horizontally and vertically) NzImage::Get(Const)Pixels now support pixel location NzVector(2/3) can now return floatting distance/length with all types NzVector(2/3/4) can now be constructed by a vector of smaller dimension Premake now set "-std=c++11" build option for GCC Renamed NzImage::(Get/Set)Pixel to (Get/Set)PixelColor Updated new([])/delete([]) in the leaks tracker to the new C++11 signatures
89 lines
2.6 KiB
C++
89 lines
2.6 KiB
C++
// Copyright (C) 2012 Rémi Bèges
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_VECTOR3_HPP
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#define NAZARA_VECTOR3_HPP
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Math/Vector2.hpp>
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template<typename T> class NzVector3
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{
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public:
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NzVector3();
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NzVector3(T X, T Y, T Z);
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explicit NzVector3(T scale);
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NzVector3(T vec[3]);
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NzVector3(const NzVector2<T>& vec);
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template<typename U> explicit NzVector3(const NzVector3<U>& vec);
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NzVector3(const NzVector3& vec) = default;
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~NzVector3() = default;
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T AbsDotProduct(const NzVector3& vec) const;
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NzVector3 CrossProduct(const NzVector3& vec) const;
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T Distance(const NzVector3& vec) const;
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float Distancef(const NzVector3& vec) const;
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T DotProduct(const NzVector3& vec) const;
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NzVector3 GetNormal() const;
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void MakeCeil(const NzVector3& vec);
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void MakeFloor(const NzVector3& vec);
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T Length() const;
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float Lengthf() const;
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void Normalize();
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T SquaredDistance(const NzVector3& vec) const;
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T SquaredLength() const;
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NzString ToString() const;
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operator T*();
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operator const T*() const;
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T& operator[](unsigned int i);
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T operator[](unsigned int i) const;
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const NzVector3& operator+() const;
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NzVector3 operator-() const;
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NzVector3 operator+(const NzVector3& vec) const;
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NzVector3 operator-(const NzVector3& vec) const;
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NzVector3 operator*(const NzVector3& vec) const;
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NzVector3 operator*(T scale) const;
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NzVector3 operator/(const NzVector3& vec) const;
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NzVector3 operator/(T scale) const;
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NzVector3& operator+=(const NzVector3& vec);
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NzVector3& operator-=(const NzVector3& vec);
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NzVector3& operator*=(const NzVector3& vec);
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NzVector3& operator*=(T scale);
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NzVector3& operator/=(const NzVector3& vec);
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NzVector3& operator/=(T scale);
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bool operator==(const NzVector3& vec) const;
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bool operator!=(const NzVector3& vec) const;
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bool operator<(const NzVector3& vec) const;
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bool operator<=(const NzVector3& vec) const;
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bool operator>(const NzVector3& vec) const;
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bool operator>=(const NzVector3& vec) const;
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T x;
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T y;
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T z;
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};
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template<typename T> std::ostream& operator<<(std::ostream& out, const NzVector3<T>& vec);
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template<typename T> NzVector3<T> operator*(T scale, const NzVector3<T>& vec);
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template<typename T> NzVector3<T> operator/(T scale, const NzVector3<T>& vec);
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typedef NzVector3<double> NzVector3d;
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typedef NzVector3<float> NzVector3f;
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typedef NzVector3<int> NzVector3i;
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typedef NzVector3<unsigned int> NzVector3ui;
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#include <Nazara/Math/Vector3.inl>
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#endif // NAZARA_VECTOR3_HPP
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