Files
NazaraEngine/include/Nazara/Math/Vector4.hpp
Lynix be0a5d2819 Fixed many bugs
Added NzOpenGL::GetEntry
Activated preprocessor error if not compiling with a C++11 compliant
compiler
Cube can now be constructed with a Rect
Desactived utility option "threaded window" (bugged)
Epured Image interface (No more UpdateFace, use Update with z = the face
you are targetting)
Fixed compilation errors (Thanks to RafBill)
Fixed predefined colors not exported
Fixed uplading pixels not aligned by 4 bytes
Fixed Thumbs.db files not ignored by git
NzImage now supports Filling and Flipping (Horizontally and vertically)
NzImage::Get(Const)Pixels now support pixel location
NzVector(2/3) can now return floatting distance/length with all types
NzVector(2/3/4) can now be constructed by a vector of smaller dimension
Premake now set "-std=c++11" build option for GCC
Renamed NzImage::(Get/Set)Pixel to (Get/Set)PixelColor
Updated new([])/delete([]) in the leaks tracker to the new C++11
signatures
2012-06-15 11:03:43 +02:00

81 lines
2.3 KiB
C++

// Copyright (C) 2012 Rémi Bèges
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VECTOR4_HPP
#define NAZARA_VECTOR4_HPP
#include <Nazara/Core/String.hpp>
#include <Nazara/Math/Vector3.hpp>
template<typename T> class NzVector4
{
public:
NzVector4();
NzVector4(T X, T Y, T Z, T W = 1.0);
explicit NzVector4(T scale);
NzVector4(T vec[4]);
template<typename U> explicit NzVector4(const NzVector4<U>& vec);
NzVector4(const NzVector3<T>& vec, T W = 1.0);
NzVector4(const NzVector4& vec) = default;
~NzVector4() = default;
T AbsDotProduct(const NzVector4& vec) const;
T DotProduct(const NzVector4& vec) const;
void MakeCeil(const NzVector4& vec);
void MakeFloor(const NzVector4& vec);
void Normalize();
NzString ToString() const;
operator T*();
operator const T*() const;
T& operator[](unsigned int i);
T operator[](unsigned int i) const;
const NzVector4& operator+() const;
NzVector4 operator-() const;
NzVector4 operator+(const NzVector4& vec) const;
NzVector4 operator-(const NzVector4& vec) const;
NzVector4 operator*(const NzVector4& vec) const;
NzVector4 operator*(T scale) const;
NzVector4 operator/(const NzVector4& vec) const;
NzVector4 operator/(T scale) const;
NzVector4& operator+=(const NzVector4& vec);
NzVector4& operator-=(const NzVector4& vec);
NzVector4& operator*=(const NzVector4& vec);
NzVector4& operator*=(T scale);
NzVector4& operator/=(const NzVector4& vec);
NzVector4& operator/=(T scale);
bool operator==(const NzVector4& vec) const;
bool operator!=(const NzVector4& vec) const;
bool operator<(const NzVector4& vec) const;
bool operator<=(const NzVector4& vec) const;
bool operator>(const NzVector4& vec) const;
bool operator>=(const NzVector4& vec) const;
T x;
T y;
T z;
T w;
};
template<typename T> std::ostream& operator<<(std::ostream& out, const NzVector4<T>& vec);
template<typename T> NzVector4<T> operator*(T scale, const NzVector4<T>& vec);
template<typename T> NzVector4<T> operator/(T scale, const NzVector4<T>& vec);
typedef NzVector4<double> NzVector4d;
typedef NzVector4<float> NzVector4f;
typedef NzVector4<int> NzVector4i;
#include <Nazara/Math/Vector4.inl>
#endif // NAZARA_VECTOR4_HPP