Added NzOpenGL::GetEntry Activated preprocessor error if not compiling with a C++11 compliant compiler Cube can now be constructed with a Rect Desactived utility option "threaded window" (bugged) Epured Image interface (No more UpdateFace, use Update with z = the face you are targetting) Fixed compilation errors (Thanks to RafBill) Fixed predefined colors not exported Fixed uplading pixels not aligned by 4 bytes Fixed Thumbs.db files not ignored by git NzImage now supports Filling and Flipping (Horizontally and vertically) NzImage::Get(Const)Pixels now support pixel location NzVector(2/3) can now return floatting distance/length with all types NzVector(2/3/4) can now be constructed by a vector of smaller dimension Premake now set "-std=c++11" build option for GCC Renamed NzImage::(Get/Set)Pixel to (Get/Set)PixelColor Updated new([])/delete([]) in the leaks tracker to the new C++11 signatures
81 lines
2.3 KiB
C++
81 lines
2.3 KiB
C++
// Copyright (C) 2012 Rémi Bèges
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_VECTOR4_HPP
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#define NAZARA_VECTOR4_HPP
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Math/Vector3.hpp>
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template<typename T> class NzVector4
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{
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public:
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NzVector4();
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NzVector4(T X, T Y, T Z, T W = 1.0);
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explicit NzVector4(T scale);
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NzVector4(T vec[4]);
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template<typename U> explicit NzVector4(const NzVector4<U>& vec);
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NzVector4(const NzVector3<T>& vec, T W = 1.0);
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NzVector4(const NzVector4& vec) = default;
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~NzVector4() = default;
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T AbsDotProduct(const NzVector4& vec) const;
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T DotProduct(const NzVector4& vec) const;
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void MakeCeil(const NzVector4& vec);
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void MakeFloor(const NzVector4& vec);
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void Normalize();
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NzString ToString() const;
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operator T*();
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operator const T*() const;
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T& operator[](unsigned int i);
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T operator[](unsigned int i) const;
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const NzVector4& operator+() const;
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NzVector4 operator-() const;
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NzVector4 operator+(const NzVector4& vec) const;
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NzVector4 operator-(const NzVector4& vec) const;
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NzVector4 operator*(const NzVector4& vec) const;
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NzVector4 operator*(T scale) const;
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NzVector4 operator/(const NzVector4& vec) const;
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NzVector4 operator/(T scale) const;
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NzVector4& operator+=(const NzVector4& vec);
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NzVector4& operator-=(const NzVector4& vec);
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NzVector4& operator*=(const NzVector4& vec);
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NzVector4& operator*=(T scale);
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NzVector4& operator/=(const NzVector4& vec);
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NzVector4& operator/=(T scale);
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bool operator==(const NzVector4& vec) const;
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bool operator!=(const NzVector4& vec) const;
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bool operator<(const NzVector4& vec) const;
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bool operator<=(const NzVector4& vec) const;
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bool operator>(const NzVector4& vec) const;
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bool operator>=(const NzVector4& vec) const;
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T x;
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T y;
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T z;
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T w;
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};
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template<typename T> std::ostream& operator<<(std::ostream& out, const NzVector4<T>& vec);
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template<typename T> NzVector4<T> operator*(T scale, const NzVector4<T>& vec);
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template<typename T> NzVector4<T> operator/(T scale, const NzVector4<T>& vec);
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typedef NzVector4<double> NzVector4d;
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typedef NzVector4<float> NzVector4f;
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typedef NzVector4<int> NzVector4i;
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#include <Nazara/Math/Vector4.inl>
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#endif // NAZARA_VECTOR4_HPP
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