9b3f4e794ae752111b4117eb881fcb206dd31a69
Added pixel format support Added MemoryStream Added Rect Added ResourceLoader Added generic loader (bmp, gif, hdr, jpg, jpeg, pic, png, psd, tga) Added PCX loader Added utility module initializer Fixed Config.hpp include Prerequesites.hpp now overwrites _WIN32_WINNT when defined version is less than requiered version Renderer's initialisation will implicitly initialize utility module Removed RENDERER_SINGLETON option Shaders are now resources
Nazara Engine ============= Nazara Engine is a fast, complete, cross-platform, object-oriented API which can help you in your daily developper life. Its goal is to provide a set of useful classes : Its core provides unicode strings, filesystem access, hashs, threads, ... It will also provide a set of libraries, such as audio, network, physics, renderer, 2D and 3D graphics engines. You can use it in any kind of commercial/non-commercial applications. Authors ------- Jérôme "Lynix" Leclercq - main developper (Lynix680@gmail.com) Rémi "overdrivr" Bèges - developper & helper (remi.beges@laposte.net) Install ------- Use the premake build system in the build directory then compile the engine for your platform. How to use ---------- You can find tutorials on installation, compilation and use on the official wiki : http://wiki.digitalpulsesoftware.com/index.php?title=Nazara:Tutorials Contribute ---------- Don't hesitate to contribute to Nazara Engine by : -Extending the wiki at http://wiki.digitalpulsesoftware.com/index.php?title=Nazara -Submitting a patch to GitHub -Post suggestions/bugs on the forum or the GitHub tracker (https://github.com/DigitalPulseSoftware/NazaraEngine/issues) -Fork the project on GitHub and pull your changes (https://github.com/DigitalPulseSoftware/NazaraEngine/pulls) -Talking about Nazara Engine to other people -Doing anything else that might help us Links ----- Website : http://www.digitalpulsesoftware.com Wiki : http://wiki.digitalpulsesoftware.com/index.php?title=Nazara Forum : http://forum.digitalpulsesoftware.com
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