50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Vulkan Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_VULKANRENDERER_BUFFER_HPP
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#define NAZARA_VULKANRENDERER_BUFFER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Utility/AbstractBuffer.hpp>
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#include <Nazara/Utility/SoftwareBuffer.hpp>
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#include <Nazara/VulkanRenderer/Config.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Buffer.hpp>
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#include <vector>
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namespace Nz
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{
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//TODO: Move all the software stuff to the Renderer
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class NAZARA_VULKANRENDERER_API VulkanBuffer : public AbstractBuffer
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{
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public:
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inline VulkanBuffer(Buffer* parent, BufferType type);
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VulkanBuffer(const VulkanBuffer&) = delete;
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VulkanBuffer(VulkanBuffer&&) = delete; ///TODO
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virtual ~VulkanBuffer();
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bool Fill(const void* data, UInt32 offset, UInt32 size) override;
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bool Initialize(UInt32 size, BufferUsageFlags usage) override;
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DataStorage GetStorage() const override;
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void* Map(BufferAccess access, UInt32 offset = 0, UInt32 size = 0) override;
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bool Unmap() override;
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VulkanBuffer& operator=(const VulkanBuffer&) = delete;
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VulkanBuffer& operator=(VulkanBuffer&&) = delete; ///TODO
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private:
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BufferUsageFlags m_usage;
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SoftwareBuffer m_softwareData;
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};
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}
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#include <Nazara/VulkanRenderer/VulkanBuffer.inl>
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#endif // NAZARA_VULKANRENDERER_BUFFER_HPP
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