NazaraEngine/include/Nazara/VulkanRenderer/VulkanBuffer.hpp

50 lines
1.4 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Vulkan Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VULKANRENDERER_BUFFER_HPP
#define NAZARA_VULKANRENDERER_BUFFER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp>
#include <Nazara/Utility/SoftwareBuffer.hpp>
#include <Nazara/VulkanRenderer/Config.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Buffer.hpp>
#include <vector>
namespace Nz
{
//TODO: Move all the software stuff to the Renderer
class NAZARA_VULKANRENDERER_API VulkanBuffer : public AbstractBuffer
{
public:
inline VulkanBuffer(Buffer* parent, BufferType type);
VulkanBuffer(const VulkanBuffer&) = delete;
VulkanBuffer(VulkanBuffer&&) = delete; ///TODO
virtual ~VulkanBuffer();
bool Fill(const void* data, UInt32 offset, UInt32 size) override;
bool Initialize(UInt32 size, BufferUsageFlags usage) override;
DataStorage GetStorage() const override;
void* Map(BufferAccess access, UInt32 offset = 0, UInt32 size = 0) override;
bool Unmap() override;
VulkanBuffer& operator=(const VulkanBuffer&) = delete;
VulkanBuffer& operator=(VulkanBuffer&&) = delete; ///TODO
private:
BufferUsageFlags m_usage;
SoftwareBuffer m_softwareData;
};
}
#include <Nazara/VulkanRenderer/VulkanBuffer.inl>
#endif // NAZARA_VULKANRENDERER_BUFFER_HPP