NazaraEngine/SDK/include/NDK/Systems/RenderSystem.inl

74 lines
2.0 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
namespace Ndk
{
inline RenderSystem::RenderSystem(const RenderSystem& renderSystem) :
System(renderSystem)
{
}
inline const Nz::BackgroundRef& RenderSystem::GetDefaultBackground() const
{
return m_background;
}
inline const Nz::Matrix4f& RenderSystem::GetCoordinateSystemMatrix() const
{
return m_coordinateSystemMatrix;
}
inline Nz::Vector3f RenderSystem::GetGlobalForward() const
{
return Nz::Vector3f(-m_coordinateSystemMatrix.m13, -m_coordinateSystemMatrix.m23, -m_coordinateSystemMatrix.m33);
}
inline Nz::Vector3f RenderSystem::GetGlobalRight() const
{
return Nz::Vector3f(m_coordinateSystemMatrix.m11, m_coordinateSystemMatrix.m21, m_coordinateSystemMatrix.m31);
}
inline Nz::Vector3f RenderSystem::GetGlobalUp() const
{
return Nz::Vector3f(m_coordinateSystemMatrix.m12, m_coordinateSystemMatrix.m22, m_coordinateSystemMatrix.m32);
}
inline void RenderSystem::SetDefaultBackground(Nz::BackgroundRef background)
{
m_background = std::move(background);
}
inline void RenderSystem::SetGlobalForward(const Nz::Vector3f& direction)
{
m_coordinateSystemMatrix.m13 = -direction.x;
m_coordinateSystemMatrix.m23 = -direction.y;
m_coordinateSystemMatrix.m33 = -direction.z;
InvalidateCoordinateSystem();
}
inline void RenderSystem::SetGlobalRight(const Nz::Vector3f& direction)
{
m_coordinateSystemMatrix.m11 = direction.x;
m_coordinateSystemMatrix.m21 = direction.y;
m_coordinateSystemMatrix.m31 = direction.z;
InvalidateCoordinateSystem();
}
inline void RenderSystem::SetGlobalUp(const Nz::Vector3f& direction)
{
m_coordinateSystemMatrix.m12 = direction.x;
m_coordinateSystemMatrix.m22 = direction.y;
m_coordinateSystemMatrix.m32 = direction.z;
InvalidateCoordinateSystem();
}
inline void RenderSystem::InvalidateCoordinateSystem()
{
m_coordinateSystemInvalidated = true;
}
}