Files
NazaraEngine/include/Nazara/Graphics/Sprite.hpp
Lynix 60ac889640 Graphics/Sprite: Add Origin parameter
Allows you to change center of translation/rotation/scale


Former-commit-id: f3ce3d4f8350738f8ddca2e157282b70a982b5ef [formerly b3c9dff5ec52ee320e68c032817caef84862c059] [formerly 0dd589e277f5d625f2c52d9195e812d940e2a4e0 [formerly 06491fb509c1e8a49acb8628c82e60a8ca71db84]]
Former-commit-id: 811657fd21f956a06906796be7986d8ddc37023c [formerly 7d6a08ef01b05140f6aed6f3f65b2ec5837fa28e]
Former-commit-id: af0ee4137a64a0cd4986cfc29854aced0698bde0
2016-08-31 20:53:27 +02:00

81 lines
2.3 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SPRITE_HPP
#define NAZARA_SPRITE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Utility/VertexStruct.hpp>
#include <array>
namespace Nz
{
class Sprite;
using SpriteConstRef = ObjectRef<const Sprite>;
using SpriteLibrary = ObjectLibrary<Sprite>;
using SpriteRef = ObjectRef<Sprite>;
class NAZARA_GRAPHICS_API Sprite : public InstancedRenderable
{
friend SpriteLibrary;
friend class Graphics;
public:
inline Sprite();
inline Sprite(MaterialRef material);
inline Sprite(Texture* texture);
inline Sprite(const Sprite& sprite);
Sprite(Sprite&&) = delete;
~Sprite() = default;
void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData) const override;
inline const Color& GetColor() const;
inline const MaterialRef& GetMaterial() const;
inline const Vector3f& GetOrigin() const;
inline const Vector2f& GetSize() const;
inline const Rectf& GetTextureCoords() const;
inline void SetColor(const Color& color);
inline void SetDefaultMaterial();
inline void SetMaterial(MaterialRef material, bool resizeSprite = true);
inline void SetOrigin(const Vector3f& origin);
inline void SetSize(const Vector2f& size);
inline void SetSize(float sizeX, float sizeY);
inline void SetTexture(TextureRef texture, bool resizeSprite = true);
inline void SetTextureCoords(const Rectf& coords);
inline void SetTextureRect(const Rectui& rect);
inline Sprite& operator=(const Sprite& sprite);
Sprite& operator=(Sprite&& sprite) = delete;
template<typename... Args> static SpriteRef New(Args&&... args);
private:
inline void InvalidateVertices();
void MakeBoundingVolume() const override;
void UpdateData(InstanceData* instanceData) const override;
static bool Initialize();
static void Uninitialize();
Color m_color;
MaterialRef m_material;
Rectf m_textureCoords;
Vector2f m_size;
Vector3f m_origin;
static SpriteLibrary::LibraryMap s_library;
};
}
#include <Nazara/Graphics/Sprite.inl>
#endif // NAZARA_SPRITE_HPP