NazaraEngine/src/Nazara/Graphics/PredefinedShaderStructs.cpp

168 lines
4.8 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/PredefinedShaderStructs.hpp>
#include <Nazara/Utility/FieldOffsets.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
PredefinedLightData PredefinedLightData::GetOffset()
{
PredefinedLightData lightData;
FieldOffsets lightStruct(StructLayout::Std140);
lightData.innerOffsets.type = lightStruct.AddField(StructFieldType::Int1);
lightData.innerOffsets.color = lightStruct.AddField(StructFieldType::Float4);
lightData.innerOffsets.factor = lightStruct.AddField(StructFieldType::Float2);
lightData.innerOffsets.parameter1 = lightStruct.AddField(StructFieldType::Float4);
lightData.innerOffsets.parameter2 = lightStruct.AddField(StructFieldType::Float4);
lightData.innerOffsets.parameter3 = lightStruct.AddField(StructFieldType::Float2);
lightData.innerOffsets.shadowMappingFlag = lightStruct.AddField(StructFieldType::Bool1);
lightData.innerOffsets.totalSize = lightStruct.GetAlignedSize();
FieldOffsets lightDataStruct(StructLayout::Std140);
for (std::size_t& lightOffset : lightData.lightArray)
lightOffset = lightDataStruct.AddStruct(lightStruct);
lightData.lightArraySize = lightDataStruct.GetAlignedSize();
return lightData;
}
MaterialSettings::SharedUniformBlock PredefinedLightData::GetUniformBlock()
{
PredefinedLightData lightData = GetOffset();
std::vector<MaterialSettings::UniformVariable> lightDataVariables;
for (std::size_t i = 0; i < lightData.lightArray.size(); ++i)
{
lightDataVariables.push_back({
"LightData[" + std::to_string(i) + "]",
lightData.lightArray[i]
});
}
MaterialSettings::SharedUniformBlock uniformBlock = {
"Light",
"LightData",
std::move(lightDataVariables)
};
return uniformBlock;
}
PredefinedInstanceData PredefinedInstanceData::GetOffsets()
{
FieldOffsets viewerStruct(StructLayout::Std140);
PredefinedInstanceData instanceData;
instanceData.worldMatrixOffset = viewerStruct.AddMatrix(StructFieldType::Float1, 4, 4, true);
instanceData.invWorldMatrixOffset = viewerStruct.AddMatrix(StructFieldType::Float1, 4, 4, true);
instanceData.totalSize = viewerStruct.GetAlignedSize();
return instanceData;
}
MaterialSettings::SharedUniformBlock PredefinedInstanceData::GetUniformBlock()
{
PredefinedInstanceData instanceData = GetOffsets();
std::vector<MaterialSettings::UniformVariable> instanceDataVariables;
instanceDataVariables.assign({
{
"WorldMatrix",
instanceData.worldMatrixOffset
},
{
"InvWorldMatrix",
instanceData.invWorldMatrixOffset
},
});
MaterialSettings::SharedUniformBlock uniformBlock = {
"Instance",
"InstanceData",
std::move(instanceDataVariables)
};
return uniformBlock;
}
PredefinedViewerData PredefinedViewerData::GetOffsets()
{
FieldOffsets viewerStruct(StructLayout::Std140);
PredefinedViewerData viewerData;
viewerData.projMatrixOffset = viewerStruct.AddMatrix(StructFieldType::Float1, 4, 4, true);
viewerData.invProjMatrixOffset = viewerStruct.AddMatrix(StructFieldType::Float1, 4, 4, true);
viewerData.viewMatrixOffset = viewerStruct.AddMatrix(StructFieldType::Float1, 4, 4, true);
viewerData.invViewMatrixOffset = viewerStruct.AddMatrix(StructFieldType::Float1, 4, 4, true);
viewerData.viewProjMatrixOffset = viewerStruct.AddMatrix(StructFieldType::Float1, 4, 4, true);
viewerData.invViewProjMatrixOffset = viewerStruct.AddMatrix(StructFieldType::Float1, 4, 4, true);
viewerData.targetSizeOffset = viewerStruct.AddField(StructFieldType::Float2);
viewerData.invTargetSizeOffset = viewerStruct.AddField(StructFieldType::Float2);
viewerData.eyePositionOffset = viewerStruct.AddField(StructFieldType::Float3);
viewerData.totalSize = viewerStruct.GetAlignedSize();
return viewerData;
}
MaterialSettings::SharedUniformBlock PredefinedViewerData::GetUniformBlock()
{
PredefinedViewerData viewerData = GetOffsets();
std::vector<MaterialSettings::UniformVariable> viewerDataVariables;
viewerDataVariables.assign({
{
"ProjMatrix",
viewerData.projMatrixOffset
},
{
"InvProjMatrix",
viewerData.invProjMatrixOffset
},
{
"ViewMatrix",
viewerData.viewMatrixOffset
},
{
"InvViewMatrix",
viewerData.invViewMatrixOffset
},
{
"ViewProjMatrix",
viewerData.viewProjMatrixOffset
},
{
"InvViewProjMatrix",
viewerData.invViewProjMatrixOffset
},
{
"TargetSize",
viewerData.targetSizeOffset
},
{
"InvTargetSize",
viewerData.invTargetSizeOffset
},
{
"EyePosition",
viewerData.eyePositionOffset
}
});
MaterialSettings::SharedUniformBlock uniformBlock = {
"Viewer",
"ViewerData",
std::move(viewerDataVariables)
};
return uniformBlock;
}
}