NazaraEngine/src/Nazara/Renderer
Lynix 9f780ef2bd Optimized Buffer locking/filling
Former-commit-id: 41cb66257f3eeef375086bf51f26230a06ca9eb8
2013-03-06 22:40:15 +01:00
..
Debug Changed all the files encoding to UTF-8 2012-08-10 03:21:37 +02:00
Loaders Added Texture-to-Material loader 2012-11-25 19:33:58 +01:00
Win32 Normalized line ending 2012-09-21 14:24:48 +02:00
Context.cpp Made Context/RenderTarget usage constant 2013-03-02 19:09:13 +01:00
ContextParameters.cpp Changed all the files encoding to UTF-8 2012-08-10 03:21:37 +02:00
DebugDrawer.cpp Updated Renderer 2013-03-02 00:22:49 +01:00
GLSLShader.cpp Added support for Instancing 2013-02-26 01:40:57 +01:00
GLSLShader.hpp Replaced std::map with std::unordered_map 2013-02-17 14:08:12 +01:00
HardwareBuffer.cpp Optimized Buffer locking/filling 2013-03-06 22:40:15 +01:00
HardwareBuffer.hpp Optimized Buffer locking/filling 2013-03-06 22:40:15 +01:00
Material.cpp Updated Renderer 2013-03-02 00:22:49 +01:00
OcclusionQuery.cpp Normalized line ending 2012-09-21 14:24:48 +02:00
OpenGL.cpp Added glInvalidateBufferData loading 2013-03-06 22:39:39 +01:00
RenderTarget.cpp Made Context/RenderTarget usage constant 2013-03-02 19:09:13 +01:00
RenderTexture.cpp Made Context/RenderTarget usage constant 2013-03-02 19:09:13 +01:00
RenderWindow.cpp Fixed missing RenderWindow::IsValid code 2013-03-05 13:34:30 +01:00
Renderer.cpp Optimized Buffer locking/filling 2013-03-06 22:40:15 +01:00
Shader.cpp Added shader flags 2013-03-01 21:54:41 +01:00
ShaderBuilder.cpp Fixed normal lighting rotation 2013-03-02 19:06:24 +01:00
ShaderImpl.cpp Changed all the files encoding to UTF-8 2012-08-10 03:21:37 +02:00
ShaderImpl.hpp Shader::SendTexture can now return texture unit 2012-12-08 11:49:07 +01:00
Texture.cpp Made Texture constructor consistent 2012-12-24 20:38:20 +01:00
TextureSampler.cpp Replaced std::map with std::unordered_map 2013-02-17 14:08:12 +01:00