| .. |
|
Debug
|
Changed all the files encoding to UTF-8
|
2012-08-10 03:21:37 +02:00 |
|
Loaders
|
Added Texture-to-Material loader
|
2012-11-25 19:33:58 +01:00 |
|
Win32
|
Normalized line ending
|
2012-09-21 14:24:48 +02:00 |
|
Context.cpp
|
Made Context/RenderTarget usage constant
|
2013-03-02 19:09:13 +01:00 |
|
ContextParameters.cpp
|
Changed all the files encoding to UTF-8
|
2012-08-10 03:21:37 +02:00 |
|
DebugDrawer.cpp
|
Updated Renderer
|
2013-03-02 00:22:49 +01:00 |
|
GLSLShader.cpp
|
Added support for Instancing
|
2013-02-26 01:40:57 +01:00 |
|
GLSLShader.hpp
|
Replaced std::map with std::unordered_map
|
2013-02-17 14:08:12 +01:00 |
|
HardwareBuffer.cpp
|
Optimized Buffer locking/filling
|
2013-03-06 22:40:15 +01:00 |
|
HardwareBuffer.hpp
|
Optimized Buffer locking/filling
|
2013-03-06 22:40:15 +01:00 |
|
Material.cpp
|
Updated Renderer
|
2013-03-02 00:22:49 +01:00 |
|
OcclusionQuery.cpp
|
Normalized line ending
|
2012-09-21 14:24:48 +02:00 |
|
OpenGL.cpp
|
Added glInvalidateBufferData loading
|
2013-03-06 22:39:39 +01:00 |
|
RenderTarget.cpp
|
Made Context/RenderTarget usage constant
|
2013-03-02 19:09:13 +01:00 |
|
RenderTexture.cpp
|
Made Context/RenderTarget usage constant
|
2013-03-02 19:09:13 +01:00 |
|
RenderWindow.cpp
|
Fixed missing RenderWindow::IsValid code
|
2013-03-05 13:34:30 +01:00 |
|
Renderer.cpp
|
Optimized Buffer locking/filling
|
2013-03-06 22:40:15 +01:00 |
|
Shader.cpp
|
Added shader flags
|
2013-03-01 21:54:41 +01:00 |
|
ShaderBuilder.cpp
|
Fixed normal lighting rotation
|
2013-03-02 19:06:24 +01:00 |
|
ShaderImpl.cpp
|
Changed all the files encoding to UTF-8
|
2012-08-10 03:21:37 +02:00 |
|
ShaderImpl.hpp
|
Shader::SendTexture can now return texture unit
|
2012-12-08 11:49:07 +01:00 |
|
Texture.cpp
|
Made Texture constructor consistent
|
2012-12-24 20:38:20 +01:00 |
|
TextureSampler.cpp
|
Replaced std::map with std::unordered_map
|
2013-02-17 14:08:12 +01:00 |