179 lines
6.3 KiB
C++
179 lines
6.3 KiB
C++
#include <Nazara/Core.hpp>
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#include <Nazara/Platform.hpp>
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#include <Nazara/Graphics.hpp>
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#include <Nazara/Math/PidController.hpp>
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#include <Nazara/Physics2D.hpp>
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#include <Nazara/Renderer.hpp>
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#include <Nazara/Widgets.hpp>
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#include <entt/entt.hpp>
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#include <array>
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#include <chrono>
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#include <iostream>
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#include <limits>
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#include <thread>
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NAZARA_REQUEST_DEDICATED_GPU()
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int main(int argc, char* argv[])
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{
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std::filesystem::path resourceDir = "assets/examples";
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if (!std::filesystem::is_directory(resourceDir) && std::filesystem::is_directory("../.." / resourceDir))
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resourceDir = "../.." / resourceDir;
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Nz::Application<Nz::Graphics, Nz::Physics2D> app(argc, argv);
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auto& windowing = app.AddComponent<Nz::WindowingAppComponent>();
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auto& ecs = app.AddComponent<Nz::EntitySystemAppComponent>();
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auto& world = ecs.AddWorld<Nz::EnttWorld>();
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Nz::Physics2DSystem& physSytem = world.AddSystem<Nz::Physics2DSystem>();
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Nz::RenderSystem& renderSystem = world.AddSystem<Nz::RenderSystem>();
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std::string windowTitle = "Physics 2D";
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Nz::Window& window = windowing.CreateWindow(Nz::VideoMode(1920, 1080, 32), windowTitle);
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Nz::WindowSwapchain& windowSwapchain = renderSystem.CreateSwapchain(window);
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std::shared_ptr<Nz::RenderDevice> device = Nz::Graphics::Instance()->GetRenderDevice();
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Nz::Vector2f windowSize = Nz::Vector2f(window.GetSize());
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physSytem.GetPhysWorld().SetGravity({ 0.f, -313.f });
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entt::handle viewer = world.CreateEntity();
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{
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viewer.emplace<Nz::NodeComponent>();
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auto& cameraComponent = viewer.emplace<Nz::CameraComponent>(std::make_shared<Nz::RenderWindow>(windowSwapchain), Nz::ProjectionType::Orthographic);
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cameraComponent.UpdateRenderMask(1);
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cameraComponent.UpdateClearColor(Nz::Color(0.5f, 0.5f, 0.5f));
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}
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Nz::TextureSamplerInfo samplerInfo;
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samplerInfo.anisotropyLevel = 8;
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Nz::TextureParams texParams;
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texParams.renderDevice = device;
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texParams.loadFormat = Nz::PixelFormat::RGBA8;
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std::shared_ptr<Nz::MaterialInstance> spriteMaterial = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Phong);
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spriteMaterial->SetTextureProperty("BaseColorMap", Nz::Texture::LoadFromFile(resourceDir / "box.png", texParams));
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Nz::RigidBody2DComponent::DynamicSettings boxSettings;
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boxSettings.mass = 50.f;
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boxSettings.geom = std::make_shared<Nz::BoxCollider2D>(Nz::Vector2f(32.f, 32.f));
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std::shared_ptr<Nz::Sprite> boxSprite = std::make_shared<Nz::Sprite>(spriteMaterial);
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boxSprite->SetSize({ 32.f, 32.f });
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boxSprite->SetOrigin({ 0.5f, 0.5f });
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for (std::size_t y = 0; y < 30; ++y)
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{
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for (std::size_t x = 0; x < 30; ++x)
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{
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entt::handle spriteEntity = world.CreateEntity();
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spriteEntity.emplace<Nz::NodeComponent>(Nz::Vector2f(windowSize.x * 0.5f + x * 32.f - 15.f * 32.f, windowSize.y / 2 + y * 48.f));
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spriteEntity.emplace<Nz::GraphicsComponent>(boxSprite, 1);
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auto& rigidBody = spriteEntity.emplace<Nz::RigidBody2DComponent>(boxSettings);
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rigidBody.SetFriction(0.9f);
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//rigidBody.SetElasticity(0.99f);
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}
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}
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entt::handle groundEntity = world.CreateEntity();
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{
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std::shared_ptr<Nz::Tilemap> tilemap = std::make_shared<Nz::Tilemap>(Nz::Vector2ui(40, 20), Nz::Vector2f(64.f, 64.f), 18);
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tilemap->SetOrigin({ 0.5f, 0.5f });
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for (std::size_t i = 0; i < 18; ++i)
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{
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std::shared_ptr<Nz::MaterialInstance> tileMaterial = Nz::MaterialInstance::Instantiate(Nz::MaterialType::Basic, Nz::MaterialInstancePreset::Transparent);
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tileMaterial->SetTextureProperty("BaseColorMap", Nz::Texture::LoadFromFile(resourceDir / "tiles" / (std::to_string(i + 1) + ".png"), texParams));
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tilemap->SetMaterial(i, tileMaterial);
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}
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for (unsigned int y = 0; y < 20; ++y)
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{
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for (unsigned int x = 0; x < 40; ++x)
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{
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tilemap->EnableTile({ x, y }, Nz::Rectf{ 0.f, 0.f, 1.f, 1.f }, Nz::Color::White(), (y == 0) ? 1 : 4);
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}
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}
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Nz::RigidBody2DComponent::StaticSettings groundSettings;
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groundSettings.geom = std::make_shared<Nz::BoxCollider2D>(tilemap->GetSize());
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groundEntity.emplace<Nz::NodeComponent>().SetPosition({ windowSize.x * 0.5f, -windowSize.y * 0.2f });
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groundEntity.emplace<Nz::GraphicsComponent>().AttachRenderable(tilemap, 1);
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auto& rigidBody = groundEntity.emplace<Nz::RigidBody2DComponent>(groundSettings);
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rigidBody.SetFriction(0.9f);
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}
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Nz::EulerAnglesf camAngles(0.f, 0.f, 0.f);
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Nz::Quaternionf camQuat(camAngles);
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Nz::MillisecondClock secondClock;
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unsigned int fps = 0;
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//Nz::Mouse::SetRelativeMouseMode(true);
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Nz::PidController<Nz::Vector3f> headingController(0.5f, 0.f, 0.05f);
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Nz::PidController<Nz::Vector3f> upController(1.f, 0.f, 0.1f);
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std::optional<Nz::PhysPivotConstraint2D> grabConstraint;
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NazaraSlot(Nz::WindowEventHandler, OnMouseMoved, grabbedObjectMove);
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Nz::WindowEventHandler& eventHandler = window.GetEventHandler();
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eventHandler.OnMouseButtonPressed.Connect([&](const Nz::WindowEventHandler*, const Nz::WindowEvent::MouseButtonEvent& event)
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{
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if (event.button == Nz::Mouse::Left)
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{
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auto& viewerComponent = viewer.get<Nz::CameraComponent>();
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Nz::Vector2f worldPos = Nz::Vector2f(viewerComponent.Unproject(Nz::Vector3f(float(event.x), float(event.y), 0.f)));
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entt::handle nearestEntity;
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if (physSytem.NearestBodyQuery(worldPos, 1.f, 0, 0xFFFFFFFF, 0xFFFFFFFF, &nearestEntity))
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{
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if (nearestEntity && nearestEntity != groundEntity)
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{
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grabConstraint.emplace(nearestEntity.get<Nz::RigidBody2DComponent>(), worldPos);
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grabbedObjectMove.Connect(eventHandler.OnMouseMoved, [&, nearestEntity, viewer](const Nz::WindowEventHandler*, const Nz::WindowEvent::MouseMoveEvent& event)
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{
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auto& viewerComponent = viewer.get<Nz::CameraComponent>();
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Nz::Vector2f worldPos = Nz::Vector2f(viewerComponent.Unproject(Nz::Vector3f(event.x, event.y, 0.f)));
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auto& rigidBody = nearestEntity.get<Nz::RigidBody2DComponent>();
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grabConstraint->SetFirstAnchor(worldPos);
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});
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}
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}
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}
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});
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eventHandler.OnMouseButtonReleased.Connect([&](const Nz::WindowEventHandler*, const Nz::WindowEvent::MouseButtonEvent& event)
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{
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if (event.button == Nz::Mouse::Left)
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{
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grabConstraint.reset();
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grabbedObjectMove.Disconnect();
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}
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});
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app.AddUpdaterFunc([&]
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{
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fps++;
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if (secondClock.RestartIfOver(Nz::Time::Second()))
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{
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window.SetTitle(windowTitle + " - " + Nz::NumberToString(fps) + " FPS" + " - " + Nz::NumberToString(world.GetAliveEntityCount()) + " entities");
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fps = 0;
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}
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});
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return app.Run();
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}
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