NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLTexture.inl

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2.8 KiB
C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - OpenGL renderer"
// For conditions of distribution and use, see copyright notice in Export.hpp
#include <Nazara/Core/Error.hpp>
#include <stdexcept>
namespace Nz
{
inline void OpenGLTexture::GenerateMipmaps(UInt8 baseLevel, UInt8 levelCount)
{
NazaraAssert(baseLevel + levelCount <= m_textureInfo.levelCount, "out of bounds");
GL::Texture* targetTexture;
if (RequiresTextureViewEmulation())
{
baseLevel += m_viewInfo->baseMipLevel;
levelCount += m_viewInfo->baseMipLevel;
targetTexture = &m_parentTexture->m_texture;
}
else
targetTexture = &m_texture;
if (baseLevel != 0)
targetTexture->SetParameteri(GL_TEXTURE_BASE_LEVEL, baseLevel);
if (levelCount != m_textureInfo.levelCount)
targetTexture->SetParameteri(GL_TEXTURE_MAX_LEVEL, levelCount - 1);
targetTexture->GenerateMipmap();
// Reset level config
if (baseLevel != 0)
targetTexture->SetParameteri(GL_TEXTURE_BASE_LEVEL, 0);
if (levelCount != m_textureInfo.levelCount)
targetTexture->SetParameteri(GL_TEXTURE_MAX_LEVEL, m_textureInfo.levelCount - 1);
}
inline PixelFormat OpenGLTexture::GetFormat() const
{
return m_textureInfo.pixelFormat;
}
inline UInt8 OpenGLTexture::GetLevelCount() const
{
return m_textureInfo.levelCount;
}
inline OpenGLTexture* OpenGLTexture::GetParentTexture() const
{
return m_parentTexture.get();
}
inline Vector3ui OpenGLTexture::GetSize(UInt8 level) const
{
return Vector3ui(GetLevelSize(m_textureInfo.width, level), GetLevelSize(m_textureInfo.height, level), GetLevelSize(m_textureInfo.depth, level));
}
inline const GL::Texture& OpenGLTexture::GetTexture() const
{
return m_texture;
}
inline const TextureInfo& OpenGLTexture::GetTextureInfo() const
{
return m_textureInfo;
}
inline const TextureViewInfo& OpenGLTexture::GetTextureViewInfo() const
{
assert(m_viewInfo);
return *m_viewInfo;
}
inline ImageType OpenGLTexture::GetType() const
{
return m_textureInfo.type;
}
inline bool OpenGLTexture::RequiresTextureViewEmulation() const
{
return m_viewInfo.has_value() && !m_texture.IsValid();
}
inline GL::TextureTarget OpenGLTexture::ToTextureTarget(ImageType imageType)
{
switch (imageType)
{
case ImageType::E2D: return GL::TextureTarget::Target2D;
case ImageType::E2D_Array: return GL::TextureTarget::Target2D_Array;
case ImageType::E3D: return GL::TextureTarget::Target3D;
case ImageType::Cubemap: return GL::TextureTarget::Cubemap;
// OpenGL ES doesn't support 1D textures, use 2D textures with a height of 1 instead
case ImageType::E1D: return GL::TextureTarget::Target2D;
case ImageType::E1D_Array: return GL::TextureTarget::Target2D_Array;
}
throw std::runtime_error("unsupported texture type");
}
}