NazaraEngine/include/Nazara/OpenGLRenderer/Utils.hpp

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// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - OpenGL renderer"
// For conditions of distribution and use, see copyright notice in Export.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_UTILS_HPP
#define NAZARA_OPENGLRENDERER_UTILS_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/Enums.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <NZSL/Enums.hpp>
#include <optional>
#include <string>
namespace Nz
{
struct GLTextureFormat
{
GLint internalFormat;
GLenum format;
GLenum type;
GLenum swizzleR;
GLenum swizzleG;
GLenum swizzleB;
GLenum swizzleA;
inline bool HasSwizzle() const;
};
inline std::optional<GLTextureFormat> DescribeTextureFormat(PixelFormat pixelFormat);
inline GLenum ToOpenGL(BlendEquation blendEquation);
inline GLenum ToOpenGL(BlendFunc blendFunc);
inline GLenum ToOpenGL(FaceFilling filling);
inline GLenum ToOpenGL(FaceCulling side);
inline GLenum ToOpenGL(FrontFace face);
inline GLenum ToOpenGL(IndexType indexType);
inline GLenum ToOpenGL(PrimitiveMode primitiveMode);
inline GLenum ToOpenGL(SamplerFilter filter);
inline GLenum ToOpenGL(SamplerFilter minFilter, SamplerMipmapMode mipmapFilter);
inline GLenum ToOpenGL(SamplerWrap wrapMode);
inline GLenum ToOpenGL(nzsl::ShaderStageType stageType);
inline GLenum ToOpenGL(StencilOperation stencilOp);
inline GLenum ToOpenGL(TextureAccess textureAccess);
inline GLenum ToOpenGL(GL::BufferTarget bufferTarget);
inline GLenum ToOpenGL(GL::TextureTarget bufferTarget);
NAZARA_OPENGLRENDERER_API std::string TranslateOpenGLError(GLenum code);
}
#include <Nazara/OpenGLRenderer/Utils.inl>
#endif // NAZARA_OPENGLRENDERER_UTILS_HPP