NazaraEngine/src/Nazara/Utility/Node.cpp

496 lines
9.3 KiB
C++

// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/Node.hpp>
#include <Nazara/Utility/Debug.hpp>
NzNode::NzNode() :
m_initialRotation(NzQuaternionf::Identity()),
m_rotation(NzQuaternionf::Identity()),
m_initialScale(NzVector3f(1.f, 1.f, 1.f)),
m_initialTranslation(NzVector3f::Zero()),
m_scale(NzVector3f(1.f, 1.f, 1.f)),
m_translation(NzVector3f::Zero()),
m_parent(nullptr),
m_derivedUpdated(false),
m_inheritRotation(true),
m_inheritScale(true),
m_inheritTranslation(true),
m_matrixUpdated(false)
{
}
NzNode::NzNode(const NzNode& node) :
m_initialRotation(node.m_initialRotation),
m_rotation(node.m_rotation),
m_initialScale(node.m_initialScale),
m_initialTranslation(node.m_initialTranslation),
m_scale(node.m_scale),
m_translation(node.m_translation),
m_parent(node.m_parent),
m_derivedUpdated(false),
m_inheritRotation(node.m_inheritRotation),
m_inheritScale(node.m_inheritScale),
m_inheritTranslation(node.m_inheritTranslation),
m_matrixUpdated(false)
{
if (m_parent)
m_parent->AddChild(this);
}
NzNode::~NzNode()
{
for (NzNode* child : m_childs)
child->m_parent = nullptr;
if (m_parent)
m_parent->RemoveChild(this);
}
NzQuaternionf NzNode::GetDerivedRotation() const
{
if (!m_derivedUpdated)
UpdateDerived();
return m_derivedRotation;
}
NzVector3f NzNode::GetDerivedScale() const
{
if (!m_derivedUpdated)
UpdateDerived();
return m_derivedScale;
}
NzVector3f NzNode::GetDerivedTranslation() const
{
if (!m_derivedUpdated)
UpdateDerived();
return m_derivedTranslation;
}
bool NzNode::GetInheritRotation() const
{
return m_inheritRotation;
}
bool NzNode::GetInheritScale() const
{
return m_inheritScale;
}
bool NzNode::GetInheritTranslation() const
{
return m_inheritTranslation;
}
NzQuaternionf NzNode::GetInitialRotation() const
{
return m_initialRotation;
}
NzVector3f NzNode::GetInitialScale() const
{
return m_initialScale;
}
NzVector3f NzNode::GetInitialTranslation() const
{
return m_initialTranslation;
}
const NzNode* NzNode::GetParent() const
{
return m_parent;
}
NzQuaternionf NzNode::GetRotation() const
{
return m_rotation;
}
NzVector3f NzNode::GetScale() const
{
return m_scale;
}
NzVector3f NzNode::GetTranslation() const
{
return m_translation;
}
const NzMatrix4f& NzNode::GetTransformMatrix() const
{
if (!m_matrixUpdated)
UpdateMatrix();
return m_transformMatrix;
}
NzNode& NzNode::Interpolate(const NzNode& nodeA, const NzNode& nodeB, float interpolation)
{
m_rotation = NzQuaternionf::Slerp(nodeA.m_rotation, nodeB.m_rotation, interpolation);
m_scale = NzVector3f::Lerp(nodeA.m_scale, nodeB.m_scale, interpolation);
m_translation = NzVector3f::Lerp(nodeA.m_translation, nodeB.m_translation, interpolation);
Invalidate();
return *this;
}
NzNode& NzNode::Rotate(const NzQuaternionf& rotation, nzCoordSys coordSys)
{
// Évitons toute mauvaise surprise ..
NzQuaternionf q(rotation);
q.Normalize();
switch (coordSys)
{
case nzCoordSys_Global:
{
if (!m_derivedUpdated)
UpdateDerived();
m_rotation *= m_derivedRotation.GetInverse() * q * m_derivedRotation;
break;
}
case nzCoordSys_Local:
m_rotation *= q;
break;
}
m_rotation.Normalize();
Invalidate();
return *this;
}
NzNode& NzNode::Scale(const NzVector3f& scale)
{
m_scale *= scale;
Invalidate();
return *this;
}
NzNode& NzNode::Scale(float scale)
{
m_scale *= scale;
Invalidate();
return *this;
}
NzNode& NzNode::Scale(float scaleX, float scaleY, float scaleZ)
{
m_scale.x *= scaleX;
m_scale.y *= scaleY;
m_scale.z *= scaleZ;
Invalidate();
return *this;
}
NzNode& NzNode::Translate(const NzVector3f& movement, nzCoordSys coordSys)
{
switch (coordSys)
{
case nzCoordSys_Global:
{
if (m_parent)
m_translation += (m_parent->GetDerivedRotation().GetInverse() * movement) / m_parent->GetDerivedScale(); // Compensation
else
m_translation += movement; // Rien n'affecte le node
break;
}
case nzCoordSys_Local:
m_translation += m_scale * (m_rotation * movement);
break;
}
Invalidate();
return *this;
}
NzNode& NzNode::Translate(float moveX, float moveY, float moveZ, nzCoordSys coordSys)
{
return Translate(NzVector3f(moveX, moveY, moveZ), coordSys);
}
void NzNode::SetInheritRotation(bool inheritRotation)
{
///DOC: Un appel redondant est sans effet
if (m_inheritRotation != inheritRotation)
{
m_inheritRotation = inheritRotation;
Invalidate();
}
}
void NzNode::SetInheritScale(bool inheritScale)
{
///DOC: Un appel redondant est sans effet
if (m_inheritScale != inheritScale)
{
m_inheritScale = inheritScale;
Invalidate();
}
}
void NzNode::SetInheritTranslation(bool inheritTranslation)
{
if (m_inheritTranslation != inheritTranslation)
{
m_inheritTranslation = inheritTranslation;
Invalidate();
}
}
void NzNode::SetInitialRotation(const NzQuaternionf& rotation)
{
m_initialRotation = rotation;
m_initialRotation.Normalize(); // Évitons toute mauvaise surprise ...
Invalidate();
}
void NzNode::SetInitialScale(const NzVector3f& scale)
{
m_initialScale = scale;
Invalidate();
}
void NzNode::SetInitialScale(float scale)
{
m_initialScale.Set(scale);
Invalidate();
}
void NzNode::SetInitialScale(float scaleX, float scaleY, float scaleZ)
{
m_initialScale.Set(scaleX, scaleY, scaleZ);
Invalidate();
}
void NzNode::SetInitialTranslation(const NzVector3f& translation)
{
m_initialTranslation = translation;
Invalidate();
}
void NzNode::SetInitialTranslation(float translationX, float translationY, float translationZ)
{
m_initialTranslation.Set(translationX, translationY, translationZ);
Invalidate();
}
void NzNode::SetParent(const NzNode* node)
{
if (m_parent == node)
return;
if (m_parent)
m_parent->RemoveChild(this);
m_parent = node;
if (m_parent)
m_parent->AddChild(this);
Invalidate();
}
void NzNode::SetParent(const NzNode& node)
{
SetParent(&node);
}
void NzNode::SetRotation(const NzQuaternionf& rotation, nzCoordSys coordSys)
{
// Évitons toute mauvaise surprise ..
NzQuaternionf q(rotation);
q.Normalize();
switch (coordSys)
{
case nzCoordSys_Global:
{
if (m_parent)
{
m_rotation = q * m_parent->GetDerivedRotation().GetInverse(); ///FIXME: Vérifier si le résultat est correct
m_rotation.Normalize();
}
else
m_rotation = q;
break;
}
case nzCoordSys_Local:
m_rotation = q;
break;
}
Invalidate();
}
void NzNode::SetScale(const NzVector3f& scale, nzCoordSys coordSys)
{
switch (coordSys)
{
case nzCoordSys_Global:
{
if (m_parent)
m_scale = scale / m_parent->GetDerivedScale();
else
m_scale = scale;
break;
}
case nzCoordSys_Local:
m_scale = scale;
break;
}
Invalidate();
}
void NzNode::SetScale(float scale, nzCoordSys coordSys)
{
SetScale(NzVector3f(scale), coordSys);
}
void NzNode::SetScale(float scaleX, float scaleY, float scaleZ, nzCoordSys coordSys)
{
SetScale(NzVector3f(scaleX, scaleY, scaleZ), coordSys);
}
void NzNode::SetTranslation(const NzVector3f& translation, nzCoordSys coordSys)
{
switch (coordSys)
{
case nzCoordSys_Global:
{
if (m_parent)
m_translation = translation - m_parent->GetDerivedTranslation();
else
m_translation = translation;
break;
}
case nzCoordSys_Local:
m_translation = translation;
break;
}
Invalidate();
}
void NzNode::SetTranslation(float translationX, float translationY, float translationZ, nzCoordSys coordSys)
{
SetTranslation(NzVector3f(translationX, translationY, translationZ), coordSys);
}
NzNode& NzNode::operator=(const NzNode& node)
{
SetParent(node.m_parent);
m_inheritRotation = node.m_inheritRotation;
m_inheritScale = node.m_inheritScale;
m_inheritTranslation = node.m_inheritTranslation;
m_rotation = node.m_rotation;
m_scale = node.m_scale;
m_translation = node.m_translation;
Invalidate();
return *this;
}
void NzNode::AddChild(NzNode* node) const
{
auto pair = m_childs.insert(node);
if (pair.second)
node->Invalidate();
#ifdef NAZARA_DEBUG
else
NazaraWarning("Child already in set");
#endif
}
void NzNode::Invalidate()
{
m_derivedUpdated = false;
m_matrixUpdated = false;
for (NzNode* node : m_childs)
node->Invalidate();
}
void NzNode::RemoveChild(NzNode* node) const
{
#ifdef NAZARA_DEBUG
if (m_childs.erase(node) == 0)
NazaraWarning("Child not found in set");
#else
m_childs.erase(node);
#endif
}
void NzNode::UpdateDerived() const
{
if (m_parent)
{
if (!m_parent->m_derivedUpdated)
m_parent->UpdateDerived();
if (m_inheritRotation)
{
m_derivedRotation = m_parent->m_derivedRotation * m_initialRotation * m_rotation;
m_derivedRotation.Normalize();
}
else
m_derivedRotation = m_initialRotation * m_rotation;
m_derivedScale = m_initialScale * m_scale;
if (m_inheritScale)
m_derivedScale *= m_parent->m_derivedScale;
if (m_inheritTranslation)
m_derivedTranslation = m_parent->m_derivedRotation*(m_parent->m_derivedScale * (m_initialTranslation + m_translation)) + m_parent->m_derivedTranslation;
else
m_derivedTranslation = m_initialTranslation + m_translation;
}
else
{
m_derivedRotation = m_rotation;
m_derivedScale = m_scale;
m_derivedTranslation = m_translation;
}
m_derivedUpdated = true;
}
void NzNode::UpdateMatrix() const
{
if (!m_derivedUpdated)
UpdateDerived();
m_transformMatrix.MakeTransform(m_derivedTranslation, m_derivedScale, m_derivedRotation);
m_matrixUpdated = true;
}