Files
NazaraEngine/include/Nazara/Renderer/Renderer.hpp
Lynix f4b194f6fe Fixed rendering with OpenGL core profile
Added (automatic) support of Vertex Arrays Objects (VAO) to fix
rendering with an OpenGL core profile (OpenGL 3.2 require the use of
VAOs)
Added level check to NzImage::GetDepth/Height/Size/Width
Fixed occlussion query support not correctly setted
2012-05-31 18:18:28 +02:00

111 lines
2.8 KiB
C++

// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERER_HPP
#define NAZARA_RENDERER_HPP
#include <Nazara/Prerequesites.hpp>
#include <map>
#include <tuple>
#define NazaraRenderer NzRenderer::Instance()
enum nzPrimitiveType
{
nzPrimitiveType_LineList,
nzPrimitiveType_LineStrip,
nzPrimitiveType_PointList,
nzPrimitiveType_TriangleList,
nzPrimitiveType_TriangleStrip,
nzPrimitiveType_TriangleFan
};
enum nzRendererCap
{
nzRendererCap_AnisotropicFilter,
nzRendererCap_FP64,
nzRendererCap_HardwareBuffer,
nzRendererCap_MultipleRenderTargets,
nzRendererCap_OcclusionQuery,
nzRendererCap_SoftwareBuffer,
nzRendererCap_Texture3D,
nzRendererCap_TextureCubemap,
nzRendererCap_TextureMulti,
nzRendererCap_TextureNPOT,
nzRendererCap_Count
};
enum nzRendererClear
{
nzRendererClear_Color = 0x01,
nzRendererClear_Depth = 0x02,
nzRendererClear_Stencil = 0x04
};
class NzColor;
class NzContext;
class NzIndexBuffer;
class NzRenderTarget;
class NzShader;
class NzUtility;
class NzVertexBuffer;
class NzVertexDeclaration;
class NAZARA_API NzRenderer
{
public:
NzRenderer();
~NzRenderer();
void Clear(unsigned long flags = nzRendererClear_Color | nzRendererClear_Depth);
void DrawIndexedPrimitives(nzPrimitiveType primitive, unsigned int firstIndex, unsigned int indexCount);
void DrawPrimitives(nzPrimitiveType primitive, unsigned int firstVertex, unsigned int vertexCount);
unsigned int GetMaxTextureUnits() const;
NzShader* GetShader() const;
NzRenderTarget* GetTarget() const;
bool HasCapability(nzRendererCap capability) const;
bool Initialize();
void SetClearColor(const NzColor& color);
void SetClearColor(nzUInt8 r, nzUInt8 g, nzUInt8 b, nzUInt8 a = 255);
void SetClearDepth(double depth);
void SetClearStencil(unsigned int value);
bool SetIndexBuffer(const NzIndexBuffer* indexBuffer);
bool SetShader(NzShader* shader);
bool SetTarget(NzRenderTarget* target);
bool SetVertexBuffer(const NzVertexBuffer* vertexBuffer);
bool SetVertexDeclaration(const NzVertexDeclaration* vertexDeclaration);
void Uninitialize();
static NzRenderer* Instance();
static bool IsInitialized();
private:
bool UpdateStates();
typedef std::tuple<const NzContext*, const NzIndexBuffer*, const NzVertexBuffer*, const NzVertexDeclaration*> VAO_Key;
std::map<VAO_Key, unsigned int> m_vaos;
const NzIndexBuffer* m_indexBuffer;
NzRenderTarget* m_target;
NzShader* m_shader;
NzUtility* m_utilityModule;
const NzVertexBuffer* m_vertexBuffer;
const NzVertexDeclaration* m_vertexDeclaration;
bool m_capabilities[nzRendererCap_Count];
bool m_statesUpdated;
static NzRenderer* s_instance;
static bool s_initialized;
};
#endif // NAZARA_RENDERER_HPP