1.8 KiB
1.8 KiB
Thanks
A special thank you to all those who may have contributed directly or indirectly to this project. We can mention:
- RafBill and Raakz: Finding bugs and/or testing.
- Fissal "DrFisher" Hannoun: Helping a lot in architecture design.
- Alexandre "Danman" Janniaux: Helping making the POSIX implementation.
- Youri "Gawaboumga" Hubaut: Improving the whole project by making the documentation, improving the code, and more.
- Rémi "overdrivr" Bèges: Made the Noise module.
Additional thanks
This engine also uses different projects, we obviously thank their respective authors and contributors:
- chipmunk2d: A fast and lightweight 2D game physics library.
- dr_wav: Single file audio decoding libraries for C/C++.
- entt: Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more.
- freetype: A freely available software library to render fonts.
- kiwisolver: Efficient C++ implementation of the Cassowary constraint solving algorithm
- libflac: Free Lossless Audio Codec
- libsdl: Simple DirectMedia Layer
- libvorbis: Reference implementation of the Ogg Vorbis audio format.
- minimp3: Minimalistic MP3 decoder single header library
- newtondynamics: Newton Dynamics is an integrated solution for real time simulation of physics environments.
- openal-soft: OpenAL Soft is a software implementation of the OpenAL 3D audio API.
- stb: single-file public domain (or MIT licensed) libraries for C/C++