NazaraEngine/include/Nazara/Graphics/ForwardRenderTechnique.hpp

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// Copyright (C) 2013 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_FORWARDRENDERTECHNIQUE_HPP
#define NAZARA_FORWARDRENDERTECHNIQUE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/AbstractRenderTechnique.hpp>
#include <Nazara/Graphics/ForwardRenderQueue.hpp>
class NAZARA_API NzForwardRenderTechnique : public NzAbstractRenderTechnique
{
public:
NzForwardRenderTechnique();
~NzForwardRenderTechnique() = default;
void Clear(const NzScene* scene);
void Draw(const NzScene* scene);
unsigned int GetMaxLightsPerObject() const;
NzAbstractRenderQueue* GetRenderQueue() override;
void SetMaxLightsPerObject(unsigned int lightCount);
private:
NzForwardRenderQueue m_renderQueue;
unsigned int m_maxLightsPerObject;
};
#endif // NAZARA_FORWARDRENDERTECHNIQUE_HPP