NazaraEngine/src/ShaderNode/DataModels/BinOp.hpp

164 lines
4.6 KiB
C++

#pragma once
#ifndef NAZARA_SHADERNODES_BINOP_HPP
#define NAZARA_SHADERNODES_BINOP_HPP
#include <ShaderNode/DataModels/ShaderNode.hpp>
#include <ShaderNode/DataTypes/FloatData.hpp>
#include <ShaderNode/DataTypes/VecData.hpp>
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
class BinOp : public ShaderNode
{
public:
BinOp(ShaderGraph& graph);
~BinOp() = default;
Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
virtual QString GetOperationString() const = 0;
unsigned int nPorts(QtNodes::PortType portType) const override;
QtNodes::NodeDataType dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
std::shared_ptr<QtNodes::NodeData> outData(QtNodes::PortIndex port) override;
QString portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
bool portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
void setInData(std::shared_ptr<QtNodes::NodeData> value, int index) override;
QtNodes::NodeValidationState validationState() const override;
QString validationMessage() const override;
private:
virtual void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) = 0;
bool ComputePreview(QPixmap& pixmap) override;
void UpdateOutput();
std::shared_ptr<DataType> m_lhs;
std::shared_ptr<DataType> m_rhs;
std::shared_ptr<DataType> m_output;
};
template<typename DataType>
class BinAdd : public BinOp<DataType, Nz::ShaderNodes::BinaryType::Add>
{
public:
using BinOp<DataType, Nz::ShaderNodes::BinaryType::Add>::BinOp;
void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
QString GetOperationString() const final;
};
template<typename DataType>
class BinMul : public BinOp<DataType, Nz::ShaderNodes::BinaryType::Multiply>
{
public:
using BinOp<DataType, Nz::ShaderNodes::BinaryType::Multiply>::BinOp;
void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
QString GetOperationString() const final;
};
template<typename DataType>
class BinSub : public BinOp<DataType, Nz::ShaderNodes::BinaryType::Subtract>
{
public:
using BinOp<DataType, Nz::ShaderNodes::BinaryType::Subtract>::BinOp;
void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
QString GetOperationString() const final;
};
template<typename DataType>
class BinDiv : public BinOp<DataType, Nz::ShaderNodes::BinaryType::Divide>
{
public:
using BinOp<DataType, Nz::ShaderNodes::BinaryType::Divide>::BinOp;
void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
QString GetOperationString() const final;
};
class FloatAdd : public BinAdd<FloatData>
{
public:
using BinAdd<FloatData>::BinAdd;
QString caption() const override { return "Float addition"; }
QString name() const override { return "float_add"; }
};
class FloatMul : public BinMul<FloatData>
{
public:
using BinMul<FloatData>::BinMul;
QString caption() const override { return "Float multiplication"; }
QString name() const override { return "float_mul"; }
};
class FloatSub : public BinMul<FloatData>
{
public:
using BinMul<FloatData>::BinMul;
QString caption() const override { return "Float subtraction"; }
QString name() const override { return "float_sub"; }
};
class FloatDiv : public BinDiv<FloatData>
{
public:
using BinDiv<FloatData>::BinDiv;
QString caption() const override { return "Float division"; }
QString name() const override { return "float_div"; }
};
class VecAdd : public BinAdd<VecData>
{
public:
using BinAdd<VecData>::BinAdd;
QString caption() const override { return "Vector addition"; }
QString name() const override { return "vec_add"; }
};
class VecMul : public BinMul<VecData>
{
public:
using BinMul<VecData>::BinMul;
QString caption() const override { return "Vector multiplication"; }
QString name() const override { return "vec_mul"; }
};
class VecSub : public BinMul<VecData>
{
public:
using BinMul<VecData>::BinMul;
QString caption() const override { return "Vector subtraction"; }
QString name() const override { return "vec_sub"; }
};
class VecDiv : public BinDiv<VecData>
{
public:
using BinDiv<VecData>::BinDiv;
QString caption() const override { return "Vector division"; }
QString name() const override { return "vec_div"; }
};
#include <ShaderNode/DataModels/BinOp.inl>
#endif