NazaraEngine/include/Nazara/Graphics/ForwardRenderQueue.hpp

87 lines
2.2 KiB
C++

// Copyright (C) 2013 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_FORWARDRENDERQUEUE_HPP
#define NAZARA_FORWARDRENDERQUEUE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/AbstractRenderQueue.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <map>
class NzCamera;
class NzMaterial;
class NzSkeletalMesh;
class NzStaticMesh;
class NAZARA_API NzForwardRenderQueue : public NzAbstractRenderQueue
{
friend class NzForwardRenderTechnique;
public:
NzForwardRenderQueue() = default;
~NzForwardRenderQueue() = default;
void AddDrawable(const NzDrawable* drawable);
void AddLight(const NzLight* light);
void AddModel(const NzModel* model);
void Clear();
void Sort(const NzCamera& camera);
private:
struct MaterialComparator
{
bool operator()(const NzMaterial* mat1, const NzMaterial* mat2);
};
struct SkeletalData
{
///TODO
NzMatrix4f transformMatrix;
};
struct SkeletalMeshComparator
{
bool operator()(const NzSkeletalMesh* subMesh1, const NzSkeletalMesh* subMesh2);
};
struct StaticMeshComparator
{
bool operator()(const NzStaticMesh* subMesh1, const NzStaticMesh* subMesh2);
};
struct TransparentModel
{
NzMatrix4f transformMatrix;
NzMaterial* material;
};
struct TransparentSkeletalModel : public TransparentModel
{
///TODO
};
struct TransparentStaticModel : public TransparentModel
{
NzStaticMesh* mesh;
};
typedef std::map<NzSkeletalMesh*, std::vector<SkeletalData>, SkeletalMeshComparator> SkeletalMeshContainer;
typedef std::map<NzStaticMesh*, std::vector<NzMatrix4f>, StaticMeshComparator> StaticMeshContainer;
std::map<NzMaterial*, std::pair<SkeletalMeshContainer, StaticMeshContainer>, MaterialComparator> visibleModels;
std::vector<std::pair<unsigned int, bool>> visibleTransparentsModels;
std::vector<TransparentSkeletalModel> transparentSkeletalModels;
std::vector<TransparentStaticModel> transparentStaticModels;
std::vector<const NzDrawable*> otherDrawables;
std::vector<const NzLight*> directionnalLights;
std::vector<const NzLight*> visibleLights;
};
#endif // NAZARA_FORWARDRENDERQUEUE_HPP