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Debug
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Changed all the files encoding to UTF-8
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2012-08-10 03:21:37 +02:00 |
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Loaders
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Added Texture-to-Material loader
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2012-11-25 19:33:58 +01:00 |
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Win32
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Normalized line ending
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2012-09-21 14:24:48 +02:00 |
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Context.cpp
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Cleaned code
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2012-10-04 09:32:55 +02:00 |
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ContextParameters.cpp
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Changed all the files encoding to UTF-8
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2012-08-10 03:21:37 +02:00 |
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DebugDrawer.cpp
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Added DebugDrawer::DrawNormals(submesh)
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2013-01-03 19:41:23 +01:00 |
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GLSLShader.cpp
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Fixed static variable in Renderer
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2012-12-24 19:06:55 +01:00 |
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GLSLShader.hpp
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Shader::SendTexture can now return texture unit
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2012-12-08 11:49:07 +01:00 |
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HardwareBuffer.cpp
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Simplified code
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2012-12-27 02:36:39 +01:00 |
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HardwareBuffer.hpp
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Changed all the files encoding to UTF-8
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2012-08-10 03:21:37 +02:00 |
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Material.cpp
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Fixed warning
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2013-01-03 03:50:30 +01:00 |
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OcclusionQuery.cpp
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Normalized line ending
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2012-09-21 14:24:48 +02:00 |
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OpenGL.cpp
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Fixed camelcase
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2012-12-25 12:02:16 +01:00 |
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RenderTarget.cpp
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Changed all the files encoding to UTF-8
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2012-08-10 03:21:37 +02:00 |
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RenderTexture.cpp
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Big skeletal animation update
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2012-11-21 19:20:32 +01:00 |
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RenderWindow.cpp
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Big skeletal animation update
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2012-11-21 19:20:32 +01:00 |
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Renderer.cpp
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It is now possible to use const shaders
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2012-12-25 12:26:40 +01:00 |
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Shader.cpp
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It is now possible to use const shaders
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2012-12-25 12:26:40 +01:00 |
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ShaderBuilder.cpp
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Fixed ShaderBuilder requirement
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2013-01-02 21:51:37 +01:00 |
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ShaderImpl.cpp
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Changed all the files encoding to UTF-8
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2012-08-10 03:21:37 +02:00 |
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ShaderImpl.hpp
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Shader::SendTexture can now return texture unit
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2012-12-08 11:49:07 +01:00 |
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Texture.cpp
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Made Texture constructor consistent
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2012-12-24 20:38:20 +01:00 |
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TextureSampler.cpp
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Added texture samplers
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2012-12-17 14:56:29 +01:00 |