Added config checkers Macro no longer use suffixes Moved MemoryManager to upper directory Renamed *_MEMORYMANAGER to *_MANAGE_MEMORY Renamed AUDIO_STREAMEDBUFFERCOUNT to AUDIO_STREAMED_BUFFER_COUNT Renamed CORE_REAL_PRECISION to CORE_DECIMAL_DIGITS Renamed DEBUG_MEMORYMANAGER_DISABLE_REDEFINITION to DEBUG_NEWREDEFINITION_DISABLE_REDEFINITION Renamed GRAPHICS_MAX_LIGHTPERPASS to GRAPHICS_MAX_LIGHT_PER_PASS Renamed UTILITY_FORCE_DECLARATION_STRIDE_MULTIPLE_OF_32 to UTILITY_VERTEX_DECLARATION_FORCE_STRIDE_MULTIPLE_OF_32 Former-commit-id: 81ef836ac9f092ac471f60e544bb7c7c6370593c |
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| build | ||
| examples | ||
| include/Nazara | ||
| src/Nazara | ||
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| readme.md | ||
| readme_fr.md | ||
readme.md
Nazara Engine
Nazara Engine is a fast, complete, cross-platform, object-oriented API which can help you in your daily developper life.
Its goal is to provide a set of useful classes : Its core provides unicode strings, filesystem access, hashs, threads, ...
It also provide a set of libraries, such as audio, network, physics, renderer, 2D and 3D graphics engines, ...
You can use it in any kind of commercial/non-commercial applications without any restriction (MIT license).
Authors
Jérôme "Lynix" Leclercq - main developper (lynix680@gmail.com)
Rémi "overdrivr" Bèges - developper & helper - Noise Module - (remi.beges@laposte.net)
Install
Use the premake build system in the build directory then compile the engine for your platform.
How to use
You can find tutorials on installation, compilation and use on the official wiki (*Broken link*)
Contribute
#####Don't hesitate to contribute to Nazara Engine by:#####
- Extending the wiki (*Broken link*)
- Submitting a patch to GitHub
- Post suggestions/bugs on the forum or the GitHub tracker
- Fork the project on GitHub and push your changes
- Talking about Nazara Engine to other people
- Doing anything else that might help us
Links
Website
Wiki (*Broken link*)
Forum
###Thanks to:###
- RafBill and Raakz: Finding bugs and/or testing
- Fissal "DrFisher" Hannoun: Helping a lot in architecture design
- Alexandre "Danman" Janniaux: Helping making the POSIX implementation
- Gawaboumga: Improving the engine code by merging on GitHub