NazaraEngine/include/Nazara/Graphics/LightShadowData.hpp

50 lines
1.4 KiB
C++

// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GRAPHICS_LIGHTSHADOWDATA_HPP
#define NAZARA_GRAPHICS_LIGHTSHADOWDATA_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/Config.hpp>
namespace Nz
{
class BakedFrameGraph;
class FrameGraph;
class FramePass;
class MaterialInstance;
class RenderFrame;
class Texture;
class NAZARA_GRAPHICS_API LightShadowData
{
public:
LightShadowData() = default;
LightShadowData(const LightShadowData&) = delete;
LightShadowData(LightShadowData&&) = delete;
virtual ~LightShadowData();
virtual void PrepareRendering(RenderFrame& renderFrame) = 0;
virtual void RegisterMaterialInstance(const MaterialInstance& matInstance) = 0;
virtual void RegisterPassInputs(FramePass& pass) = 0;
virtual void RegisterToFrameGraph(FrameGraph& frameGraph) = 0;
virtual const Texture* RetrieveLightShadowmap(const BakedFrameGraph& bakedGraph) const = 0;
virtual void UnregisterMaterialInstance(const MaterialInstance& matInstance) = 0;
LightShadowData& operator=(const LightShadowData&) = delete;
LightShadowData& operator=(LightShadowData&&) = delete;
private:
};
}
#include <Nazara/Graphics/LightShadowData.inl>
#endif // NAZARA_GRAPHICS_LIGHTSHADOWDATA_HPP