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Debug
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Split shader generation to a new module
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2020-08-11 00:00:36 +02:00 |
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GlslWriter.cpp
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Shader: AccessMember can now access nested fields
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2020-08-21 22:50:30 +02:00 |
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Shader.cpp
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Split shader generation to a new module
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2020-08-11 00:00:36 +02:00 |
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ShaderAst.cpp
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Split shader generation to a new module
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2020-08-11 00:00:36 +02:00 |
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ShaderAstCloner.cpp
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Shader: AccessMember can now access nested fields
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2020-08-21 22:50:30 +02:00 |
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ShaderAstRecursiveVisitor.cpp
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Split shader generation to a new module
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2020-08-11 00:00:36 +02:00 |
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ShaderAstSerializer.cpp
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Shader: AccessMember can now access nested fields
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2020-08-21 22:50:30 +02:00 |
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ShaderAstValidator.cpp
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Shader: AccessMember can now access nested fields
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2020-08-21 22:50:30 +02:00 |
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ShaderAstVisitor.cpp
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Split shader generation to a new module
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2020-08-11 00:00:36 +02:00 |
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ShaderNodes.cpp
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Add SpirvConstantCache
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2020-08-20 01:05:16 +02:00 |
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ShaderVarVisitor.cpp
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Split shader generation to a new module
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2020-08-11 00:00:36 +02:00 |
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ShaderVariables.cpp
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Split shader generation to a new module
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2020-08-11 00:00:36 +02:00 |
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ShaderWriter.cpp
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Split shader generation to a new module
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2020-08-11 00:00:36 +02:00 |
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SpirvConstantCache.cpp
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Add SpirvConstantCache
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2020-08-20 01:05:16 +02:00 |
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SpirvData.cpp
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Add Spir-V header/source generator
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2020-08-17 23:59:08 +02:00 |
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SpirvSection.cpp
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Shader/SpirvWriter: Split section to another class + improve variadic parameters support
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2020-08-18 00:00:05 +02:00 |
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SpirvWriter.cpp
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Shader: AccessMember can now access nested fields
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2020-08-21 22:50:30 +02:00 |