-Added Forward, left and up vector (Vector3) -Added Matrix4::ConcatenateAffine shortcut -Added Quaternion::GetInverse() and Quaternion::Inverse() -Added Resource listeners -Added Depth and stencil pixel formats -All enums now have an ending "max" entry -Animation/Mesh::Add[Sequence/Skin/SubMesh] now returns a boolean -Contexts are now resources -Enhanced AnimatedMesh demo -Fixed MD2 facing -Fixed Vector3::CrossProduct -Made Resource thread-safe -Made OpenGL translation table global -Many bugfixes -MLT will now write malloc failure to the log -Most of the strcpy were replaced with faster memcpy -Occlusion queries availability is now always tested -OpenGL-related includes now requires NAZARA_RENDERER_OPENGL to be defined to have any effect -Pixel formats now have a type -Renamed RenderTarget::IsValid to IsRenderable -Renamed Quaternion::GetNormalized() to GetNormal() -Renamed Texture::Bind() to Prepare() -Renamed VectorX::Make[Ceil|Floor] to Maximize/Minimize -Removed MATH_MATRIX_COLUMN_MAJOR option (all matrices are column-major) -Removed RENDERER_ACTIVATE_RENDERWINDOW_ON_CREATION option (Render windows are active upon their creation) Former-commit-id: 0d1da1e32c156a958221edf04a5315c75b354450 |
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