21 lines
700 B
C++
21 lines
700 B
C++
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/RenderBuffer.hpp>
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#include <Nazara/Renderer/RenderDevice.hpp>
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#include <Nazara/Renderer/Debug.hpp>
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namespace Nz
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{
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RenderBuffer::~RenderBuffer() = default;
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BufferFactory GetRenderBufferFactory(std::shared_ptr<RenderDevice> device)
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{
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return [device = std::move(device)](BufferType type, UInt64 size, BufferUsageFlags usage, const void* initialData) -> std::shared_ptr<Buffer>
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{
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return device->InstantiateBuffer(type, size, usage, initialData);
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};
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}
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}
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