This allows much more efficient batching, along with pipeline reusage and preparation for the Vulkan API Former-commit-id: 4ed2f66567f7da6b6b6ee073e4d855b9a935000d [formerly b540f468fc700a16d5136d4dbb8632e23882fd3d] [formerly 37fff624ec65cc387130875410b6ea35c1a5bcfb [formerly ab9a88f514f46f6596499e285981fa6da588bb03]] Former-commit-id: a2e8859196c0f72b7d7ffd8764a887e6c8173743 [formerly c886cdade14769db243ff993a1741f6052a2eb2a] Former-commit-id: e1d02662fb1ac165c7e888380afee7601350060f
83 lines
1.8 KiB
C++
83 lines
1.8 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_RENDERSTATES_HPP
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#define NAZARA_RENDERSTATES_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Utility/Enums.hpp>
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namespace Nz
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{
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struct RenderStates
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{
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BlendFunc dstBlend = BlendFunc_Zero;
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BlendFunc srcBlend = BlendFunc_One;
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FaceFilling faceFilling = FaceFilling_Fill;
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FaceSide cullingSide = FaceSide_Back;
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RendererComparison depthFunc = RendererComparison_Less;
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struct
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{
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RendererComparison back = RendererComparison_Always;
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RendererComparison front = RendererComparison_Always;
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} stencilCompare;
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struct
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{
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UInt32 back = 0xFFFFFFFF;
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UInt32 front = 0xFFFFFFFF;
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} stencilCompareMask;
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struct
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{
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StencilOperation back = StencilOperation_Keep;
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StencilOperation front = StencilOperation_Keep;
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} stencilDepthFail;
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struct
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{
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StencilOperation back = StencilOperation_Keep;
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StencilOperation front = StencilOperation_Keep;
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} stencilFail;
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struct
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{
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StencilOperation back = StencilOperation_Keep;
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StencilOperation front = StencilOperation_Keep;
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} stencilPass;
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struct
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{
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UInt32 back = 0U;
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UInt32 front = 0U;
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} stencilReference;
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struct
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{
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UInt32 back = 0xFFFFFFFF;
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UInt32 front = 0xFFFFFFFF;
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} stencilWriteMask;
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bool blending = false;
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bool colorWrite = true;
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bool depthBuffer = false;
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bool depthWrite = true;
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bool faceCulling = false;
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bool scissorTest = false;
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bool stencilTest = false;
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float lineWidth = 1.f;
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float pointSize = 1.f;
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};
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inline bool operator==(const RenderStates& lhs, const RenderStates& rhs);
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}
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#include <Nazara/Renderer/RenderStates.inl>
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#endif // NAZARA_RENDERSTATES_HPP
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