Files
NazaraEngine/include/Nazara/Utility/VertexMapper.hpp
Lynix 96dd854ec9 Utility: Allow TriangleIterator and VertexMapper to take constant submesh
Former-commit-id: f2a4eeeecf5868a2e51289d3d25d878be9b6bf3d [formerly 028fafc2cf156502a22dd269ac8b14a9accaf80c]
Former-commit-id: 32c9bb55cb63030e67f3287d4c26ef29f1edccbf
2016-07-08 08:36:42 +02:00

41 lines
1.1 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VERTEXMAPPER_HPP
#define NAZARA_VERTEXMAPPER_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/SparsePtr.hpp>
#include <Nazara/Utility/BufferMapper.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/Utility/VertexBuffer.hpp>
namespace Nz
{
class SubMesh;
class NAZARA_UTILITY_API VertexMapper
{
public:
VertexMapper(SubMesh* subMesh, BufferAccess access = BufferAccess_ReadWrite);
VertexMapper(VertexBuffer* vertexBuffer, BufferAccess access = BufferAccess_ReadWrite);
VertexMapper(const SubMesh* subMesh, BufferAccess access = BufferAccess_ReadOnly);
VertexMapper(const VertexBuffer* vertexBuffer, BufferAccess access = BufferAccess_ReadOnly);
~VertexMapper();
template<typename T> SparsePtr<T> GetComponentPtr(VertexComponent component);
void Unmap();
private:
BufferMapper<VertexBuffer> m_mapper;
};
}
#include <Nazara/Utility/VertexMapper.inl>
#endif // NAZARA_VERTEXMAPPER_HPP