NazaraEngine/src/Nazara/Utility/Mesh.cpp

1020 lines
22 KiB
C++

// Copyright (C) 2013 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/Mesh.hpp>
#include <Nazara/Core/Enums.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/PrimitiveList.hpp>
#include <Nazara/Math/Basic.hpp>
#include <Nazara/Utility/Algorithm.hpp>
#include <Nazara/Utility/Animation.hpp>
#include <Nazara/Utility/Buffer.hpp>
#include <Nazara/Utility/BufferMapper.hpp>
#include <Nazara/Utility/Config.hpp>
#include <Nazara/Utility/IndexMapper.hpp>
#include <Nazara/Utility/SkeletalMesh.hpp>
#include <Nazara/Utility/Skeleton.hpp>
#include <Nazara/Utility/StaticMesh.hpp>
#include <Nazara/Utility/SubMesh.hpp>
#include <cstring>
#include <limits>
#include <memory>
#include <unordered_map>
#include <Nazara/Utility/Debug.hpp>
NzMeshParams::NzMeshParams()
{
if (!NzBuffer::IsSupported(storage))
storage = nzBufferStorage_Software;
}
bool NzMeshParams::IsValid() const
{
if (!NzBuffer::IsSupported(storage))
{
NazaraError("Storage not supported");
return false;
}
if (scale == NzVector3f::Zero())
{
NazaraError("Invalid scale");
return false;
}
return true;
}
struct NzMeshImpl
{
NzMeshImpl()
{
materials.resize(1); // Un matériau par défaut
}
std::unordered_map<NzString, unsigned int> subMeshMap;
std::vector<NzString> materials;
std::vector<NzSubMesh*> subMeshes;
nzAnimationType animationType;
NzBoxf aabb;
NzSkeleton skeleton; // Uniquement pour les meshs squelettiques
NzString animationPath;
bool aabbUpdated = false;
unsigned int jointCount; // Uniquement pour les meshs squelettiques
};
NzMesh::~NzMesh()
{
Destroy();
}
void NzMesh::AddSubMesh(NzSubMesh* subMesh)
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return;
}
if (!subMesh)
{
NazaraError("Invalid submesh");
return;
}
if (subMesh->GetAnimationType() != m_impl->animationType)
{
NazaraError("Submesh animation type must match mesh animation type");
return;
}
#endif
subMesh->AddResourceListener(this, m_impl->subMeshes.size());
m_impl->aabbUpdated = false; // On invalide l'AABB
m_impl->subMeshes.push_back(subMesh);
}
void NzMesh::AddSubMesh(const NzString& identifier, NzSubMesh* subMesh)
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return;
}
if (identifier.IsEmpty())
{
NazaraError("Identifier is empty");
return;
}
auto it = m_impl->subMeshMap.find(identifier);
if (it != m_impl->subMeshMap.end())
{
NazaraError("SubMesh identifier \"" + identifier + "\" is already used");
return;
}
if (!subMesh)
{
NazaraError("Invalid submesh");
return;
}
if (m_impl->animationType != subMesh->GetAnimationType())
{
NazaraError("Submesh animation type must match mesh animation type");
return;
}
#endif
int index = m_impl->subMeshes.size();
subMesh->AddResourceListener(this, index);
m_impl->aabbUpdated = false; // On invalide l'AABB
m_impl->subMeshes.push_back(subMesh);
m_impl->subMeshMap[identifier] = index;
}
NzSubMesh* NzMesh::BuildSubMesh(const NzPrimitive& primitive, const NzMeshParams& params)
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return nullptr;
}
if (m_impl->animationType != nzAnimationType_Static)
{
NazaraError("Mesh must be static");
return nullptr;
}
if (!params.IsValid())
{
NazaraError("Parameters must be valid");
return nullptr;
}
#endif
NzBoxf aabb;
std::unique_ptr<NzIndexBuffer> indexBuffer;
std::unique_ptr<NzVertexBuffer> vertexBuffer;
NzMatrix4f matrix(primitive.matrix);
matrix.ApplyScale(params.scale);
switch (primitive.type)
{
case nzPrimitiveType_Box:
{
unsigned int indexCount;
unsigned int vertexCount;
NzComputeBoxIndexVertexCount(primitive.box.subdivision, &indexCount, &vertexCount);
indexBuffer.reset(new NzIndexBuffer(indexCount, vertexCount > std::numeric_limits<nzUInt16>::max(), params.storage, nzBufferUsage_Static));
indexBuffer->SetPersistent(false);
vertexBuffer.reset(new NzVertexBuffer(GetDeclaration(), vertexCount, params.storage, nzBufferUsage_Static));
vertexBuffer->SetPersistent(false);
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly);
NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_WriteOnly);
NzGenerateBox(primitive.box.lengths, primitive.box.subdivision, matrix, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), indexMapper.begin(), &aabb);
break;
}
case nzPrimitiveType_Plane:
{
unsigned int indexCount;
unsigned int vertexCount;
NzComputePlaneIndexVertexCount(primitive.plane.subdivision, &indexCount, &vertexCount);
indexBuffer.reset(new NzIndexBuffer(indexCount, vertexCount > std::numeric_limits<nzUInt16>::max(), params.storage, nzBufferUsage_Static));
indexBuffer->SetPersistent(false);
vertexBuffer.reset(new NzVertexBuffer(GetDeclaration(), vertexCount, params.storage, nzBufferUsage_Static));
vertexBuffer->SetPersistent(false);
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly);
NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_WriteOnly);
NzGeneratePlane(primitive.plane.subdivision, primitive.plane.size, matrix, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), indexMapper.begin(), &aabb);
break;
}
case nzPrimitiveType_Sphere:
{
switch (primitive.sphere.type)
{
case nzSphereType_Cubic:
{
unsigned int indexCount;
unsigned int vertexCount;
NzComputeCubicSphereIndexVertexCount(primitive.sphere.cubic.subdivision, &indexCount, &vertexCount);
indexBuffer.reset(new NzIndexBuffer(indexCount, vertexCount > std::numeric_limits<nzUInt16>::max(), params.storage, nzBufferUsage_Static));
indexBuffer->SetPersistent(false);
vertexBuffer.reset(new NzVertexBuffer(GetDeclaration(), vertexCount, params.storage, nzBufferUsage_Static));
vertexBuffer->SetPersistent(false);
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly);
NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_WriteOnly);
NzGenerateCubicSphere(primitive.sphere.size, primitive.sphere.cubic.subdivision, matrix, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), indexMapper.begin(), &aabb);
break;
}
case nzSphereType_Ico:
{
unsigned int indexCount;
unsigned int vertexCount;
NzComputeIcoSphereIndexVertexCount(primitive.sphere.ico.recursionLevel, &indexCount, &vertexCount);
indexBuffer.reset(new NzIndexBuffer(indexCount, vertexCount > std::numeric_limits<nzUInt16>::max(), params.storage, nzBufferUsage_Static));
indexBuffer->SetPersistent(false);
vertexBuffer.reset(new NzVertexBuffer(GetDeclaration(), vertexCount, params.storage, nzBufferUsage_Static));
vertexBuffer->SetPersistent(false);
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly);
NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_WriteOnly);
NzGenerateIcoSphere(primitive.sphere.size, primitive.sphere.ico.recursionLevel, matrix, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), indexMapper.begin(), &aabb);
break;
}
case nzSphereType_UV:
{
unsigned int indexCount;
unsigned int vertexCount;
NzComputeUvSphereIndexVertexCount(primitive.sphere.uv.sliceCount, primitive.sphere.uv.stackCount, &indexCount, &vertexCount);
indexBuffer.reset(new NzIndexBuffer(indexCount, vertexCount > std::numeric_limits<nzUInt16>::max(), params.storage, nzBufferUsage_Static));
indexBuffer->SetPersistent(false);
vertexBuffer.reset(new NzVertexBuffer(GetDeclaration(), vertexCount, params.storage, nzBufferUsage_Static));
vertexBuffer->SetPersistent(false);
NzBufferMapper<NzVertexBuffer> vertexMapper(vertexBuffer.get(), nzBufferAccess_WriteOnly);
NzIndexMapper indexMapper(indexBuffer.get(), nzBufferAccess_WriteOnly);
NzGenerateUvSphere(primitive.sphere.size, primitive.sphere.uv.sliceCount, primitive.sphere.uv.stackCount, matrix, static_cast<NzMeshVertex*>(vertexMapper.GetPointer()), indexMapper.begin(), &aabb);
break;
}
}
break;
}
}
std::unique_ptr<NzStaticMesh> subMesh(new NzStaticMesh(this));
if (!subMesh->Create(vertexBuffer.get()))
{
NazaraError("Failed to create StaticMesh");
return nullptr;
}
vertexBuffer.release();
if (params.optimizeIndexBuffers)
indexBuffer->Optimize();
subMesh->SetIndexBuffer(indexBuffer.get());
indexBuffer.release();
subMesh->SetAABB(aabb);
AddSubMesh(subMesh.get());
return subMesh.release();
}
void NzMesh::BuildSubMeshes(const NzPrimitiveList& list, const NzMeshParams& params)
{
unsigned int primitiveCount = list.GetSize();
#if NAZARA_UTILITY_SAFE
if (primitiveCount == 0)
{
NazaraError("PrimitiveList must have at least one primitive");
return;
}
#endif
for (unsigned int i = 0; i < primitiveCount; ++i)
BuildSubMesh(list.GetPrimitive(i), params);
}
bool NzMesh::CreateSkeletal(unsigned int jointCount)
{
Destroy();
m_impl = new NzMeshImpl;
m_impl->animationType = nzAnimationType_Skeletal;
m_impl->jointCount = jointCount;
if (!m_impl->skeleton.Create(jointCount))
{
delete m_impl;
m_impl = nullptr;
NazaraError("Failed to create skeleton");
return false;
}
NotifyCreated();
return true;
}
bool NzMesh::CreateStatic()
{
Destroy();
m_impl = new NzMeshImpl;
m_impl->animationType = nzAnimationType_Static;
NotifyCreated();
return true;
}
void NzMesh::Destroy()
{
if (m_impl)
{
NotifyDestroy();
for (NzSubMesh* subMesh : m_impl->subMeshes)
subMesh->RemoveResourceListener(this);
delete m_impl;
m_impl = nullptr;
}
}
void NzMesh::GenerateNormals()
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return;
}
#endif
for (NzSubMesh* subMesh : m_impl->subMeshes)
subMesh->GenerateNormals();
}
void NzMesh::GenerateNormalsAndTangents()
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return;
}
#endif
for (NzSubMesh* subMesh : m_impl->subMeshes)
subMesh->GenerateNormalsAndTangents();
}
void NzMesh::GenerateTangents()
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return;
}
#endif
for (NzSubMesh* subMesh : m_impl->subMeshes)
subMesh->GenerateTangents();
}
const NzBoxf& NzMesh::GetAABB() const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
static NzBoxf dummy;
return dummy;
}
#endif
if (!m_impl->aabbUpdated)
{
unsigned int subMeshCount = m_impl->subMeshes.size();
if (subMeshCount > 0)
{
m_impl->aabb.Set(m_impl->subMeshes[0]->GetAABB());
for (unsigned int i = 1; i < subMeshCount; ++i)
m_impl->aabb.ExtendTo(m_impl->subMeshes[i]->GetAABB());
}
else
m_impl->aabb.MakeZero();
m_impl->aabbUpdated = true;
}
return m_impl->aabb;
}
NzString NzMesh::GetAnimation() const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return NzString();
}
#endif
return m_impl->animationPath;
}
nzAnimationType NzMesh::GetAnimationType() const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return nzAnimationType_Static;
}
#endif
return m_impl->animationType;
}
unsigned int NzMesh::GetJointCount() const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return 0;
}
if (m_impl->animationType != nzAnimationType_Skeletal)
{
NazaraError("Mesh's animation type is not skeletal");
return 0;
}
#endif
return m_impl->jointCount;
}
NzString NzMesh::GetMaterial(unsigned int index) const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return NzString();
}
if (index >= m_impl->materials.size())
{
NazaraError("Material index out of range (" + NzString::Number(index) + " >= " + NzString::Number(m_impl->materials.size()) + ')');
return NzString();
}
#endif
return m_impl->materials[index];
}
unsigned int NzMesh::GetMaterialCount() const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return 0;
}
#endif
return m_impl->materials.size();
}
NzSkeleton* NzMesh::GetSkeleton()
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Animation not created");
return nullptr;
}
if (m_impl->animationType != nzAnimationType_Skeletal)
{
NazaraError("Mesh's animation type is not skeletal");
return nullptr;
}
#endif
return &m_impl->skeleton;
}
const NzSkeleton* NzMesh::GetSkeleton() const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Animation not created");
return nullptr;
}
if (m_impl->animationType != nzAnimationType_Skeletal)
{
NazaraError("Mesh's animation type is not skeletal");
return nullptr;
}
#endif
return &m_impl->skeleton;
}
NzSubMesh* NzMesh::GetSubMesh(const NzString& identifier)
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return nullptr;
}
#endif
auto it = m_impl->subMeshMap.find(identifier);
#if NAZARA_UTILITY_SAFE
if (it == m_impl->subMeshMap.end())
{
NazaraError("SubMesh not found");
return nullptr;
}
#endif
return m_impl->subMeshes[it->second];
}
NzSubMesh* NzMesh::GetSubMesh(unsigned int index)
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return nullptr;
}
if (index >= m_impl->subMeshes.size())
{
NazaraError("SubMesh index out of range (" + NzString::Number(index) + " >= " + NzString::Number(m_impl->subMeshes.size()) + ')');
return nullptr;
}
#endif
return m_impl->subMeshes[index];
}
const NzSubMesh* NzMesh::GetSubMesh(const NzString& identifier) const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return nullptr;
}
#endif
auto it = m_impl->subMeshMap.find(identifier);
#if NAZARA_UTILITY_SAFE
if (it == m_impl->subMeshMap.end())
{
NazaraError("SubMesh not found");
return nullptr;
}
#endif
return m_impl->subMeshes[it->second];
}
const NzSubMesh* NzMesh::GetSubMesh(unsigned int index) const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return nullptr;
}
if (index >= m_impl->subMeshes.size())
{
NazaraError("SubMesh index out of range (" + NzString::Number(index) + " >= " + NzString::Number(m_impl->subMeshes.size()) + ')');
return nullptr;
}
#endif
return m_impl->subMeshes[index];
}
unsigned int NzMesh::GetSubMeshCount() const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return 0;
}
#endif
return m_impl->subMeshes.size();
}
int NzMesh::GetSubMeshIndex(const NzString& identifier) const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return -1;
}
#endif
auto it = m_impl->subMeshMap.find(identifier);
#if NAZARA_UTILITY_SAFE
if (it == m_impl->subMeshMap.end())
{
NazaraError("SubMesh not found");
return -1;
}
#endif
return it->second;
}
unsigned int NzMesh::GetTriangleCount() const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return 0;
}
#endif
unsigned int triangleCount = 0;
for (NzSubMesh* subMesh : m_impl->subMeshes)
triangleCount += subMesh->GetTriangleCount();
return triangleCount;
}
unsigned int NzMesh::GetVertexCount() const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return 0;
}
#endif
unsigned int vertexCount = 0;
for (NzSubMesh* subMesh : m_impl->subMeshes)
vertexCount += subMesh->GetVertexCount();
return vertexCount;
}
void NzMesh::InvalidateAABB() const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return;
}
#endif
m_impl->aabbUpdated = false;
}
bool NzMesh::HasSubMesh(const NzString& identifier) const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return false;
}
#endif
return m_impl->subMeshMap.find(identifier) != m_impl->subMeshMap.end();
}
bool NzMesh::HasSubMesh(unsigned int index) const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return false;
}
#endif
return index < m_impl->subMeshes.size();
}
bool NzMesh::IsAnimable() const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return false;
}
#endif
return m_impl->animationType != nzAnimationType_Static;
}
bool NzMesh::IsValid() const
{
return m_impl != nullptr;
}
bool NzMesh::LoadFromFile(const NzString& filePath, const NzMeshParams& params)
{
return NzMeshLoader::LoadFromFile(this, filePath, params);
}
bool NzMesh::LoadFromMemory(const void* data, std::size_t size, const NzMeshParams& params)
{
return NzMeshLoader::LoadFromMemory(this, data, size, params);
}
bool NzMesh::LoadFromStream(NzInputStream& stream, const NzMeshParams& params)
{
return NzMeshLoader::LoadFromStream(this, stream, params);
}
void NzMesh::Recenter()
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return;
}
if (m_impl->animationType != nzAnimationType_Static)
{
NazaraError("Mesh must be static");
return;
}
#endif
// Le centre de notre mesh est le centre de l'AABB *globale*
NzVector3f center = GetAABB().GetCenter();
for (NzSubMesh* subMesh : m_impl->subMeshes)
{
NzStaticMesh* staticMesh = static_cast<NzStaticMesh*>(subMesh);
NzBufferMapper<NzVertexBuffer> mapper(staticMesh->GetVertexBuffer(), nzBufferAccess_ReadWrite);
NzMeshVertex* vertices = static_cast<NzMeshVertex*>(mapper.GetPointer());
unsigned int vertexCount = staticMesh->GetVertexCount();
for (unsigned int i = 0; i < vertexCount; ++i)
{
vertices->position -= center;
vertices++;
}
// l'AABB ne change pas de dimensions mais seulement de position, appliquons-lui le même procédé
NzBoxf aabb = staticMesh->GetAABB();
aabb.Translate(-center);
staticMesh->SetAABB(aabb);
}
// Il ne faut pas oublier d'invalider notre AABB
m_impl->aabbUpdated = false;
}
void NzMesh::RemoveSubMesh(const NzString& identifier)
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return;
}
auto it = m_impl->subMeshMap.find(identifier);
if (it == m_impl->subMeshMap.end())
{
NazaraError("SubMesh not found");
return;
}
unsigned int index = it->second;
#else
unsigned int index = m_impl->subMeshMap[identifier];
#endif
// On déplace l'itérateur du début d'une distance de x
auto it2 = m_impl->subMeshes.begin();
std::advance(it, index);
// On libère la ressource
(*it2)->RemoveResourceListener(this);
m_impl->subMeshes.erase(it2);
m_impl->aabbUpdated = false; // On invalide l'AABB
}
void NzMesh::RemoveSubMesh(unsigned int index)
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return;
}
if (index >= m_impl->subMeshes.size())
{
NazaraError("SubMesh index out of range (" + NzString::Number(index) + " >= " + NzString::Number(m_impl->subMeshes.size()) + ')');
return;
}
#endif
// On déplace l'itérateur du début de x
auto it = m_impl->subMeshes.begin();
std::advance(it, index);
// On libère la ressource
(*it)->RemoveResourceListener(this);
m_impl->subMeshes.erase(it);
m_impl->aabbUpdated = false; // On invalide l'AABB
}
void NzMesh::SetAnimation(const NzString& animationPath)
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return;
}
#endif
m_impl->animationPath = animationPath;
}
void NzMesh::SetMaterial(unsigned int matIndex, const NzString& materialPath)
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return;
}
if (matIndex >= m_impl->materials.size())
{
NazaraError("Material index out of range (" + NzString::Number(matIndex) + " >= " + NzString::Number(m_impl->materials.size()) + ')');
return;
}
#endif
m_impl->materials[matIndex] = materialPath;
}
void NzMesh::SetMaterialCount(unsigned int matCount)
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return;
}
if (matCount == 0)
{
NazaraError("A mesh should have at least a material");
return;
}
#endif
m_impl->materials.resize(matCount);
#ifdef NAZARA_DEBUG
for (NzSubMesh* subMesh : m_impl->subMeshes)
{
unsigned int matIndex = subMesh->GetMaterialIndex();
if (matIndex >= matCount)
{
subMesh->SetMaterialIndex(0); // Pour empêcher un crash
NazaraWarning("SubMesh " + NzString::Pointer(subMesh) + " material index is over mesh new material count (" + NzString::Number(matIndex) + " >= " + NzString::Number(matCount) + "), setting it to first material");
}
}
#endif
}
void NzMesh::Transform(const NzMatrix4f& matrix)
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Mesh not created");
return;
}
if (m_impl->animationType != nzAnimationType_Static)
{
NazaraError("Mesh must be static");
return;
}
#endif
if (matrix.IsIdentity())
return;
for (NzSubMesh* subMesh : m_impl->subMeshes)
{
NzStaticMesh* staticMesh = static_cast<NzStaticMesh*>(subMesh);
NzBufferMapper<NzVertexBuffer> mapper(staticMesh->GetVertexBuffer(), nzBufferAccess_ReadWrite);
NzMeshVertex* vertices = static_cast<NzMeshVertex*>(mapper.GetPointer());
NzBoxf aabb(vertices->position.x, vertices->position.y, vertices->position.z, 0.f, 0.f, 0.f);
unsigned int vertexCount = staticMesh->GetVertexCount();
for (unsigned int i = 0; i < vertexCount; ++i)
{
vertices->position = matrix.Transform(vertices->position);
aabb.ExtendTo(vertices->position);
vertices++;
}
staticMesh->SetAABB(aabb);
}
// Il ne faut pas oublier d'invalider notre AABB
m_impl->aabbUpdated = false;
}
const NzVertexDeclaration* NzMesh::GetDeclaration()
{
static NzVertexDeclaration declaration;
if (!declaration.IsValid())
{
// Déclaration correspondant à NzVertexStruct_XYZ_Normal_UV_Tangent
NzVertexElement elements[4];
elements[0].offset = 0;
elements[0].type = nzElementType_Float3;
elements[0].usage = nzElementUsage_Position;
elements[1].offset = 3*sizeof(float);
elements[1].type = nzElementType_Float3;
elements[1].usage = nzElementUsage_Normal;
elements[2].offset = 3*sizeof(float) + 3*sizeof(float);
elements[2].type = nzElementType_Float2;
elements[2].usage = nzElementUsage_TexCoord;
elements[3].offset = 3*sizeof(float) + 3*sizeof(float) + 2*sizeof(float);
elements[3].type = nzElementType_Float3;
elements[3].usage = nzElementUsage_Tangent;
declaration.Create(elements, 4);
}
return &declaration;
}
void NzMesh::OnResourceReleased(const NzResource* resource, int index)
{
NazaraUnused(resource);
RemoveSubMesh(index);
}
NzMeshLoader::LoaderList NzMesh::s_loaders;