NazaraEngine/src/Nazara/Noise/Perlin2D.cpp

73 lines
1.5 KiB
C++

// Copyright (C) 2015 Rémi Bèges
// This file is part of the "Nazara Engine - Noise module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Core/Error.hpp>
#include <Nazara/Noise/Config.hpp>
#include <Nazara/Noise/Perlin2D.hpp>
#include <Nazara/Noise/Debug.hpp>
NzPerlin2D::NzPerlin2D()
{
float grad2Temp[][2] = {
{1.f,1.f},
{-1.f,1.f},
{1.f,-1.f},
{-1.f,-1.f},
{1.f,0.f},
{-1.f,0.f},
{0.f,1.f},
{0.f,-1.f}
};
for(int i(0) ; i < 8 ; ++i)
for(int j(0) ; j < 2 ; ++j)
gradient2[i][j] = grad2Temp[i][j];
}
NzPerlin2D::NzPerlin2D(unsigned int seed) : NzPerlin2D()
{
this->SetNewSeed(seed);
this->ShufflePermutationTable();
}
float NzPerlin2D::GetValue(float x, float y, float resolution)
{
x *= resolution;
y *= resolution;
x0 = fastfloor(x);
y0 = fastfloor(y);
ii = x0 & 255;
jj = y0 & 255;
gi0 = perm[ii + perm[jj]] & 7;
gi1 = perm[ii + 1 + perm[jj]] & 7;
gi2 = perm[ii + perm[jj + 1]] & 7;
gi3 = perm[ii + 1 + perm[jj + 1]] & 7;
temp.x = x-x0;
temp.y = y-y0;
Cx = temp.x * temp.x * temp.x * (temp.x * (temp.x * 6 - 15) + 10);
Cy = temp.y * temp.y * temp.y * (temp.y * (temp.y * 6 - 15) + 10);
s = gradient2[gi0][0]*temp.x + gradient2[gi0][1]*temp.y;
temp.x = x-(x0+1);
t = gradient2[gi1][0]*temp.x + gradient2[gi1][1]*temp.y;
temp.y = y-(y0+1);
v = gradient2[gi3][0]*temp.x + gradient2[gi3][1]*temp.y;
temp.x = x-x0;
u = gradient2[gi2][0]*temp.x + gradient2[gi2][1]*temp.y;
Li1 = s + Cx*(t-s);
Li2 = u + Cx*(v-u);
return Li1 + Cy*(Li2-Li1);
}