135 lines
8.7 KiB
C++
135 lines
8.7 KiB
C++
// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Vulkan renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_VULKANRENDERER_WRAPPER_COMMANDBUFFER_HPP
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#define NAZARA_VULKANRENDERER_WRAPPER_COMMANDBUFFER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Math/Rect.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/AutoFree.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/CommandPool.hpp>
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#include <vulkan/vulkan_core.h>
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namespace Nz
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{
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namespace Vk
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{
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class CommandBuffer
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{
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friend CommandPool;
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public:
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inline CommandBuffer();
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CommandBuffer(const CommandBuffer&) = delete;
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inline CommandBuffer(CommandBuffer&& commandBuffer);
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~CommandBuffer() = default;
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inline bool Begin(const VkCommandBufferBeginInfo& info);
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inline bool Begin(VkCommandBufferUsageFlags flags = 0);
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inline bool Begin(VkCommandBufferUsageFlags flags, const VkCommandBufferInheritanceInfo& inheritanceInfo);
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inline bool Begin(VkCommandBufferUsageFlags flags, VkRenderPass renderPass, UInt32 subpass, VkFramebuffer framebuffer, bool occlusionQueryEnable, VkQueryControlFlags queryFlags, VkQueryPipelineStatisticFlags pipelineStatistics);
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inline bool Begin(VkCommandBufferUsageFlags flags, bool occlusionQueryEnable, VkQueryControlFlags queryFlags, VkQueryPipelineStatisticFlags pipelineStatistics);
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inline void BeginDebugRegion(const char* label);
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inline void BeginDebugRegion(const char* label, Color color);
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inline void BeginRenderPass(const VkRenderPassBeginInfo& beginInfo, VkSubpassContents contents = VK_SUBPASS_CONTENTS_INLINE);
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inline void BindDescriptorSet(VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, UInt32 firstSet, const VkDescriptorSet& descriptorSets);
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inline void BindDescriptorSets(VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, UInt32 firstSet, UInt32 descriptorSetCount, const VkDescriptorSet* descriptorSets);
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inline void BindDescriptorSets(VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, UInt32 firstSet, UInt32 descriptorSetCount, const VkDescriptorSet* descriptorSets, UInt32 dynamicOffsetCount, const UInt32* dynamicOffsets);
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inline void BindIndexBuffer(VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType);
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inline void BindPipeline(VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline);
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inline void BindVertexBuffer(UInt32 binding, const VkBuffer buffer, const VkDeviceSize offset);
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inline void BindVertexBuffers(UInt32 firstBinding, UInt32 bindingCount, const VkBuffer* buffer, const VkDeviceSize* offset);
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inline void BlitImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, const VkImageBlit& region, VkFilter filter);
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inline void BlitImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, UInt32 regionCount, const VkImageBlit* regions, VkFilter filter);
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inline void ClearAttachment(const VkClearAttachment& attachment, const VkClearRect& rect);
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inline void ClearAttachments(UInt32 attachmentCount, const VkClearAttachment* attachments, UInt32 rectCount, const VkClearRect* rects);
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inline void ClearColorImage(VkImage image, VkImageLayout imageLayout, const VkClearColorValue& color, const VkImageSubresourceRange& range);
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inline void ClearColorImage(VkImage image, VkImageLayout imageLayout, const VkClearColorValue& color, UInt32 rangeCount, const VkImageSubresourceRange* ranges);
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inline void ClearDepthStencilImage(VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue& depthStencil, const VkImageSubresourceRange& range);
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inline void ClearDepthStencilImage(VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue& depthStencil, UInt32 rangeCount, const VkImageSubresourceRange* ranges);
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inline void CopyBuffer(VkBuffer source, VkBuffer target, UInt64 size, UInt64 sourceOffset = 0, UInt64 targetOffset = 0);
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inline void CopyBufferToImage(VkBuffer source, VkImage target, VkImageLayout targetLayout, UInt32 width, UInt32 height, UInt32 depth = 1);
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inline void CopyBufferToImage(VkBuffer source, VkImage target, VkImageLayout targetLayout, const VkImageSubresourceLayers& subresourceLayers, Int32 x, Int32 y, Int32 z, UInt32 width, UInt32 height, UInt32 depth);
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inline void CopyBufferToImage(VkBuffer source, VkImage target, VkImageLayout targetLayout, const VkImageSubresourceLayers& subresourceLayers, UInt32 width, UInt32 height, UInt32 depth = 1);
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inline void CopyBufferToImage(VkBuffer source, VkImage target, VkImageLayout targetLayout, const VkBufferImageCopy& region);
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inline void CopyBufferToImage(VkBuffer source, VkImage target, VkImageLayout targetLayout, UInt32 regionCount, const VkBufferImageCopy* regions);
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inline void CopyImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, const VkImageCopy& region);
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inline void CopyImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, UInt32 regionCount, const VkImageCopy* regions);
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inline void Draw(UInt32 vertexCount, UInt32 instanceCount = 1, UInt32 firstVertex = 0, UInt32 firstInstance = 0);
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inline void DrawIndexed(UInt32 indexCount, UInt32 instanceCount = 1, UInt32 firstVertex = 0, Int32 vertexOffset = 0, UInt32 firstInstance = 0);
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inline bool End();
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inline void EndDebugRegion();
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inline void EndRenderPass();
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inline void Free();
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inline CommandPool& GetPool();
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inline void ImageBarrier(VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask, VkImageLayout oldLayout, VkImageLayout newLayout, VkImage image, VkImageAspectFlags aspectFlags);
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inline void InsertDebugLabel(const char* label);
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inline void InsertDebugLabel(const char* label, Color color);
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inline void MemoryBarrier(VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask);
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inline void NextSubpass(VkSubpassContents contents = VK_SUBPASS_CONTENTS_INLINE);
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inline void PipelineBarrier(VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, const VkImageMemoryBarrier& imageMemoryBarrier);
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inline void PipelineBarrier(VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, const VkMemoryBarrier& memoryBarrier);
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inline void PipelineBarrier(VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, UInt32 memoryBarrierCount, const VkMemoryBarrier* memoryBarriers, UInt32 bufferMemoryBarrierCount, const VkBufferMemoryBarrier* bufferMemoryBarriers, UInt32 imageMemoryBarrierCount, const VkImageMemoryBarrier* imageMemoryBarriers);
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inline void SetScissor(const Recti& scissorRegion);
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inline void SetScissor(const VkRect2D& scissorRegion);
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inline void SetScissor(UInt32 firstScissor, UInt32 scissorCount, const VkRect2D* scissors);
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inline void SetViewport(const Rectf& viewport, float minDepth, float maxDepth);
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inline void SetViewport(const VkViewport& viewport);
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inline void SetViewport(UInt32 firstViewport, UInt32 viewportCount, const VkViewport* viewports);
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inline void SetImageLayout(VkImage image, VkImageLayout oldImageLayout, VkImageLayout newImageLayout);
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inline void SetImageLayout(VkImage image, VkImageLayout oldImageLayout, VkImageLayout newImageLayout, const VkImageSubresourceRange& subresourceRange);
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inline void SetImageLayout(VkImage image, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkImageLayout oldImageLayout, VkImageLayout newImageLayout);
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inline void SetImageLayout(VkImage image, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkImageLayout oldImageLayout, VkImageLayout newImageLayout, const VkImageSubresourceRange& subresourceRange);
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inline VkResult GetLastErrorCode() const;
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CommandBuffer& operator=(const CommandBuffer&) = delete;
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CommandBuffer& operator=(CommandBuffer&& commandBuffer) noexcept;
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inline operator VkCommandBuffer() const;
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private:
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inline CommandBuffer(CommandPool& pool, VkCommandBuffer handle);
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CommandPool* m_pool;
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VkCommandBuffer m_handle;
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VkResult m_lastErrorCode;
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};
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class AutoCommandBuffer : public AutoFree<CommandBuffer>
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{
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public:
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using AutoFree::AutoFree;
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operator VkCommandBuffer() const { return Get(); }
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};
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}
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}
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#include <Nazara/VulkanRenderer/Wrapper/CommandBuffer.inl>
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#endif // NAZARA_VULKANRENDERER_WRAPPER_COMMANDBUFFER_HPP
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