NazaraEngine/include/Nazara/Physics2D/RigidBody2D.inl

100 lines
2.0 KiB
C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Physics2D/Debug.hpp>
namespace Nz
{
inline RigidBody2D::RigidBody2D(PhysWorld2D& world, const DynamicSettings& settings)
{
Create(world, settings);
}
inline RigidBody2D::RigidBody2D(PhysWorld2D& world, const StaticSettings& settings)
{
Create(world, settings);
}
inline RigidBody2D::~RigidBody2D()
{
Destroy();
}
inline void RigidBody2D::AddForce(const Vector2f& force, CoordSys coordSys)
{
return AddForce(force, GetMassCenter(coordSys), coordSys);
}
inline void RigidBody2D::AddImpulse(const Vector2f& impulse, CoordSys coordSys)
{
return AddImpulse(impulse, GetMassCenter(coordSys), coordSys);
}
inline UInt32 RigidBody2D::GetBodyIndex() const
{
return m_bodyIndex;
}
inline const std::shared_ptr<Collider2D>& RigidBody2D::GetGeom() const
{
return m_geom;
}
inline cpBody* RigidBody2D::GetHandle() const
{
return m_handle;
}
inline float RigidBody2D::GetMass() const
{
return m_mass;
}
inline const Vector2f& RigidBody2D::GetPositionOffset() const
{
return m_positionOffset;
}
inline std::size_t RigidBody2D::GetShapeIndex(cpShape* shape) const
{
auto it = std::find(m_shapes.begin(), m_shapes.end(), shape);
if (it == m_shapes.end())
return InvalidShapeIndex;
return std::distance(m_shapes.begin(), it);
}
inline std::size_t RigidBody2D::GetShapeCount() const
{
return m_shapes.size();
}
inline const RigidBody2D::VelocityFunc& RigidBody2D::GetVelocityFunction() const
{
return m_velocityFunc;
}
inline PhysWorld2D* RigidBody2D::GetWorld() const
{
return m_world;
}
inline bool RigidBody2D::IsKinematic() const
{
return m_mass <= 0.f;
}
inline bool RigidBody2D::IsSimulationEnabled() const
{
return m_isSimulationEnabled;
}
inline bool RigidBody2D::IsStatic() const
{
return m_isStatic;
}
}
#include <Nazara/Physics2D/DebugOff.hpp>