26 lines
644 B
C++
26 lines
644 B
C++
// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
|
|
// This file is part of the "Nazara Engine - Physics3D module"
|
|
// For conditions of distribution and use, see copyright notice in Config.hpp
|
|
|
|
#include <Nazara/Physics3D/Debug.hpp>
|
|
|
|
namespace Nz
|
|
{
|
|
inline PhysWorld3D& Physics3DSystem::GetPhysWorld()
|
|
{
|
|
return m_physWorld;
|
|
}
|
|
|
|
inline const PhysWorld3D& Physics3DSystem::GetPhysWorld() const
|
|
{
|
|
return m_physWorld;
|
|
}
|
|
|
|
inline entt::handle Physics3DSystem::GetRigidBodyEntity(UInt32 bodyIndex) const
|
|
{
|
|
return entt::handle(m_registry, m_bodyIndicesToEntity[bodyIndex]);
|
|
}
|
|
}
|
|
|
|
#include <Nazara/Physics3D/DebugOff.hpp>
|