NazaraEngine/src/Nazara/Renderer/HardwareBuffer.cpp

138 lines
3.5 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/HardwareBuffer.hpp>
#include <Nazara/Core/Clock.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Renderer/Context.hpp>
#include <Nazara/Renderer/OpenGL.hpp>
#include <cstring>
#include <stdexcept>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
HardwareBuffer::HardwareBuffer(Buffer* parent, BufferType type) :
m_type(type),
m_parent(parent)
{
}
HardwareBuffer::~HardwareBuffer() = default;
bool HardwareBuffer::Create(unsigned int size, BufferUsage usage)
{
Context::EnsureContext();
m_buffer = 0;
glGenBuffers(1, &m_buffer);
OpenGL::BindBuffer(m_type, m_buffer);
glBufferData(OpenGL::BufferTarget[m_type], size, nullptr, OpenGL::BufferUsage[usage]);
return true;
}
void HardwareBuffer::Destroy()
{
Context::EnsureContext();
OpenGL::DeleteBuffer(m_type, m_buffer);
}
bool HardwareBuffer::Fill(const void* data, unsigned int offset, unsigned int size, bool forceDiscard)
{
Context::EnsureContext();
unsigned int totalSize = m_parent->GetSize();
if (!forceDiscard)
forceDiscard = (size == totalSize);
OpenGL::BindBuffer(m_type, m_buffer);
// Il semblerait que glBuffer(Sub)Data soit plus performant que glMapBuffer(Range) en dessous d'un certain seuil
// http://www.stevestreeting.com/2007/03/17/glmapbuffer-vs-glbuffersubdata-the-return/
if (size < 32*1024)
{
// http://www.opengl.org/wiki/Buffer_Object_Streaming
if (forceDiscard)
glBufferData(OpenGL::BufferTarget[m_type], totalSize, nullptr, OpenGL::BufferUsage[m_parent->GetUsage()]); // Discard
glBufferSubData(OpenGL::BufferTarget[m_type], offset, size, data);
}
else
{
void* ptr = Map((forceDiscard) ? BufferAccess_DiscardAndWrite : BufferAccess_WriteOnly, offset, size);
if (!ptr)
{
NazaraError("Failed to map buffer");
return false;
}
std::memcpy(ptr, data, size);
Unmap();
}
return true;
}
bool HardwareBuffer::IsHardware() const
{
return true;
}
void* HardwareBuffer::Map(BufferAccess access, unsigned int offset, unsigned int size)
{
Context::EnsureContext();
OpenGL::BindBuffer(m_type, m_buffer);
if (glMapBufferRange)
return glMapBufferRange(OpenGL::BufferTarget[m_type], offset, size, OpenGL::BufferLockRange[access]);
else
{
// http://www.opengl.org/wiki/Buffer_Object_Streaming
if (access == BufferAccess_DiscardAndWrite)
glBufferData(OpenGL::BufferTarget[m_type], m_parent->GetSize(), nullptr, OpenGL::BufferUsage[m_parent->GetUsage()]); // Discard
UInt8* ptr = static_cast<UInt8*>(glMapBuffer(OpenGL::BufferTarget[m_type], OpenGL::BufferLock[access]));
if (ptr)
ptr += offset;
return ptr;
}
}
bool HardwareBuffer::Unmap()
{
Context::EnsureContext();
OpenGL::BindBuffer(m_type, m_buffer);
if (glUnmapBuffer(OpenGL::BufferTarget[m_type]) != GL_TRUE)
{
glBufferData(OpenGL::BufferTarget[m_type], m_parent->GetSize(), nullptr, OpenGL::BufferUsage[m_parent->GetUsage()]);
// Une erreur rare est survenue, nous devons réinitialiser le buffer
NazaraError("Failed to unmap buffer, reinitialising content... (OpenGL error : 0x" + String::Number(glGetError(), 16) + ')');
return false;
}
return true;
}
void HardwareBuffer::Bind() const
{
OpenGL::BindBuffer(m_type, m_buffer);
}
unsigned int HardwareBuffer::GetOpenGLID() const
{
return m_buffer;
}
}