Files
NazaraEngine/include/Nazara/Renderer/RenderStates.hpp
Lynix bdedd05032 Add new Renderer architecture (far from complete)
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2016-08-23 12:52:34 +02:00

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C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERSTATES_HPP
#define NAZARA_RENDERSTATES_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Utility/Enums.hpp>
namespace Nz
{
struct RenderStates
{
BlendFunc dstBlend = BlendFunc_Zero;
BlendFunc srcBlend = BlendFunc_One;
FaceFilling faceFilling = FaceFilling_Fill;
FaceSide cullingSide = FaceSide_Back;
RendererComparison depthFunc = RendererComparison_Less;
struct
{
RendererComparison back = RendererComparison_Always;
RendererComparison front = RendererComparison_Always;
} stencilCompare;
struct
{
UInt32 back = 0xFFFFFFFF;
UInt32 front = 0xFFFFFFFF;
} stencilCompareMask;
struct
{
StencilOperation back = StencilOperation_Keep;
StencilOperation front = StencilOperation_Keep;
} stencilDepthFail;
struct
{
StencilOperation back = StencilOperation_Keep;
StencilOperation front = StencilOperation_Keep;
} stencilFail;
struct
{
StencilOperation back = StencilOperation_Keep;
StencilOperation front = StencilOperation_Keep;
} stencilPass;
struct
{
UInt32 back = 0U;
UInt32 front = 0U;
} stencilReference;
struct
{
UInt32 back = 0xFFFFFFFF;
UInt32 front = 0xFFFFFFFF;
} stencilWriteMask;
bool blending = false;
bool colorWrite = true;
bool depthBuffer = false;
bool depthWrite = true;
bool faceCulling = false;
bool scissorTest = false;
bool stencilTest = false;
float lineWidth = 1.f;
float pointSize = 1.f;
};
inline bool operator==(const RenderStates& lhs, const RenderStates& rhs);
}
#include <Nazara/Renderer/RenderStates.inl>
#endif // NAZARA_RENDERSTATES_HPP