NazaraEngine/SDK/include/NDK/Components/GraphicsComponent.inl

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C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <algorithm>
namespace Ndk
{
inline void GraphicsComponent::AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const
{
for (const Renderable& object : m_renderables)
object.renderable->AddToRenderQueue(renderQueue, transformMatrix);
}
inline void GraphicsComponent::Attach(NzRenderableRef renderable)
{
m_renderables.resize(m_renderables.size() + 1);
Renderable& r = m_renderables.back();
r.renderable = std::move(renderable);
}
}