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NazaraEngine/SDK/include/NDK/Components/CollisionComponent.inl
Gawaboumga 95689f46fb Documentation for module 'NDK'
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C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/Entity.hpp>
#include <NDK/World.hpp>
#include <NDK/Components/PhysicsComponent.hpp>
#include <NDK/Systems/PhysicsSystem.hpp>
namespace Ndk
{
/*!
* \brief Constructs a CollisionComponent object with a geometry
*
* \param geom Reference to a geometry symbolizing the entity
*/
inline CollisionComponent::CollisionComponent(Nz::PhysGeomRef geom) :
m_geom(std::move(geom)),
m_bodyUpdated(false)
{
}
/*!
* \brief Constructs a CollisionComponent object by copy semantic
*
* \param collision CollisionComponent to copy
*/
inline CollisionComponent::CollisionComponent(const CollisionComponent& collision) :
m_geom(collision.m_geom),
m_bodyUpdated(false)
{
}
/*!
* \brief Gets the geometry representing the entity
* \return A constant reference to the physics geometry
*/
inline const Nz::PhysGeomRef& CollisionComponent::GetGeom() const
{
return m_geom;
}
/*!
* \brief Assigns the geometry to this component
* \return A reference to this
*
* \param geom Reference to a geometry symbolizing the entity
*/
inline CollisionComponent& CollisionComponent::operator=(Nz::PhysGeomRef geom)
{
SetGeom(geom);
return *this;
}
/*!
* \brief Gets the static body used by the entity
* \return A pointer to the entity
*/
inline Nz::PhysObject* CollisionComponent::GetStaticBody()
{
return m_staticBody.get();
}
}