53 lines
1.2 KiB
C++
53 lines
1.2 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/Loaders/Texture.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Renderer/Texture.hpp>
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#include <memory>
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#include <Nazara/Graphics/Debug.hpp>
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namespace
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{
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nzTernary Check(NzInputStream& stream, const NzMaterialParams& parameters)
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{
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NazaraUnused(stream);
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NazaraUnused(parameters);
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return nzTernary_Unknown;
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}
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bool Load(NzMaterial* material, NzInputStream& stream, const NzMaterialParams& parameters)
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{
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NazaraUnused(parameters);
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std::unique_ptr<NzTexture> texture(new NzTexture);
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texture->SetPersistent(false);
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if (!texture->LoadFromStream(stream))
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{
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NazaraError("Failed to load diffuse map");
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return false;
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}
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material->Reset();
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material->SetDiffuseMap(texture.get());
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texture.release();
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material->SetShader(parameters.shaderName);
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return true;
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}
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}
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void NzLoaders_Texture_Register()
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{
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NzMaterialLoader::RegisterLoader(NzImageLoader::IsExtensionSupported, Check, Load);
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}
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void NzLoaders_Texture_Unregister()
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{
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NzMaterialLoader::UnregisterLoader(NzImageLoader::IsExtensionSupported, Check, Load);
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}
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