NazaraEngine/include/Nazara/Utility/SubMesh.hpp

43 lines
1.2 KiB
C++

// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SUBMESH_HPP
#define NAZARA_SUBMESH_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/Utility/IndexBuffer.hpp>
#include <Nazara/Utility/Resource.hpp>
#include <Nazara/Utility/VertexBuffer.hpp>
#include <Nazara/Utility/VertexDeclaration.hpp>
class NzMesh;
class NAZARA_API NzSubMesh : public NzResource
{
friend class NzMesh;
public:
NzSubMesh(const NzMesh* parent);
virtual ~NzSubMesh();
void Animate(unsigned int frameA, unsigned int frameB, float interpolation);
virtual const NzIndexBuffer* GetIndexBuffer() const = 0;
const NzMesh* GetParent() const;
virtual nzPrimitiveType GetPrimitiveType() const = 0;
virtual const NzVertexBuffer* GetVertexBuffer() const = 0;
virtual const NzVertexDeclaration* GetVertexDeclaration() const = 0;
unsigned int GetVertexCount() const;
protected:
virtual void AnimateImpl(unsigned int frameA, unsigned int frameB, float interpolation) = 0;
const NzMesh* m_parent;
};
#endif // NAZARA_SUBMESH_HPP