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Win32
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OpenGL: Link contexts to device
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2020-04-19 15:33:36 +02:00 |
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Buffer.hpp
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OpenGL: Implement buffers
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2020-04-26 18:20:36 +02:00 |
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Buffer.inl
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OpenGL: Implement buffers
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2020-04-26 18:20:36 +02:00 |
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Context.hpp
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OpenGL: Implement commands buffers
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2020-05-11 14:12:13 +02:00 |
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Context.inl
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OpenGL: Implement commands buffers
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2020-05-11 14:12:13 +02:00 |
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ContextObject.hpp
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OpenGL: Implement VAOs
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2020-05-11 14:10:36 +02:00 |
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ContextObject.inl
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OpenGL: Implement VAOs
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2020-05-11 14:10:36 +02:00 |
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CoreFunctions.hpp
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OpenGL: Random stuff I forgot
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2020-05-11 14:05:40 +02:00 |
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DeviceObject.hpp
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OpenGLRenderer: Use generic DeviceObject
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2020-04-26 16:26:08 +02:00 |
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DeviceObject.inl
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OpenGLRenderer: Use generic DeviceObject
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2020-04-26 16:26:08 +02:00 |
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Framebuffer.hpp
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Add OpenGLRenderer (WIP)
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2020-04-15 19:38:11 +02:00 |
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Framebuffer.inl
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Add OpenGLRenderer (WIP)
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2020-04-15 19:38:11 +02:00 |
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Loader.hpp
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OpenGL: Link contexts to device
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2020-04-19 15:33:36 +02:00 |
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Loader.inl
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Add OpenGLRenderer (WIP)
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2020-04-15 19:38:11 +02:00 |
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Program.hpp
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OpenGL: Random stuff I forgot
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2020-05-11 14:05:40 +02:00 |
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Program.inl
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OpenGL: Implement program wrapper
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2020-04-26 18:22:31 +02:00 |
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RenderBuffer.hpp
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Add OpenGLRenderer (WIP)
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2020-04-15 19:38:11 +02:00 |
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RenderBuffer.inl
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Add OpenGLRenderer (WIP)
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2020-04-15 19:38:11 +02:00 |
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Sampler.hpp
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OpenGLRenderer: Implement TextureSampler (and texture units)
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2020-04-26 16:29:31 +02:00 |
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Sampler.inl
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Minor fixes
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2020-04-26 18:22:07 +02:00 |
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Shader.hpp
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OpenGLRenderer: Use generic DeviceObject
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2020-04-26 16:26:08 +02:00 |
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Shader.inl
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Minor fixes
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2020-04-26 18:22:07 +02:00 |
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Texture.hpp
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OpenGL: Random stuff I forgot
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2020-05-11 14:05:40 +02:00 |
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Texture.inl
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OpenGL: Random stuff I forgot
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2020-05-11 14:05:40 +02:00 |
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VertexArray.hpp
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OpenGL: Implement VAOs
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2020-05-11 14:10:36 +02:00 |
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VertexArray.inl
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OpenGL: Implement VAOs
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2020-05-11 14:10:36 +02:00 |