Files
NazaraEngine/include/Nazara/Graphics/AbstractRenderTechnique.hpp
Lynix a332579c80 Deferred Shading update
-Deferred Shading now use a dynamics pass system
-Forward Shading is now capable of rendering more than three lights
(Multipass)


Former-commit-id: 74ed0b998d72aa9eb3bd2aab938a75985ebb2bf6
2013-12-28 10:22:03 +01:00

41 lines
1.1 KiB
C++

// Copyright (C) 2013 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_ABSTRACTRENDERTECHNIQUE_HPP
#define NAZARA_ABSTRACTRENDERTECHNIQUE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/NonCopyable.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Graphics/AbstractRenderQueue.hpp>
#include <Nazara/Graphics/Enums.hpp>
class NzBackground;
class NzScene;
class NAZARA_API NzAbstractRenderTechnique : NzNonCopyable
{
public:
NzAbstractRenderTechnique();
virtual ~NzAbstractRenderTechnique();
virtual void Clear(const NzScene* scene) const = 0;
virtual bool Draw(const NzScene* scene) const = 0;
virtual void EnableInstancing(bool instancing);
virtual NzString GetName() const;
virtual NzAbstractRenderQueue* GetRenderQueue() = 0;
virtual nzRenderTechniqueType GetType() const = 0;
virtual bool IsInstancingEnabled() const;
protected:
bool m_instancingEnabled;
};
#endif // NAZARA_ABSTRACTRENDERTECHNIQUE_HPP