Files
NazaraEngine/tests/Engine/Graphics/TextureBackground.cpp
Jérôme Leclercq ed46c87781 Refactor the way resources are loaded (#191)
* WIP

* WIP

* Font works

* WIP: Only Music remains

* Looks like it's working

* Fix oopsie

* Core/ObjectRef: Add cast functions

* Update ChangeLog.md

* Audio/SoundStream: Make sound stream thread-safe
2018-10-28 01:53:11 +02:00

20 lines
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C++

#include <Nazara/Graphics/TextureBackground.hpp>
#include <Catch/catch.hpp>
SCENARIO("TextureBackground", "[GRAPHICS][TEXTUREBACKGROUND]")
{
GIVEN("A default texture background")
{
Nz::TextureRef textureRef = Nz::Texture::LoadFromFile("resources/Engine/Graphics/skybox.png");
Nz::TextureBackgroundRef textureBackgroundRef = Nz::TextureBackground::New(textureRef);
WHEN("We assign it parameters")
{
THEN("We can get it")
{
REQUIRE(textureBackgroundRef->GetTexture().Get() == textureRef.Get());
}
}
}
}