NazaraEngine/src/Nazara/Graphics/Tilemap.cpp

162 lines
5.8 KiB
C++

// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Tilemap.hpp>
#include <Nazara/Graphics/ElementRendererRegistry.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Graphics/RenderSpriteChain.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
/*!
* \brief Constructs a Tilemap object, containing mapSize tileSize-sized tiles
*
* \param mapSize Number of tiles in each dimension, must be
* \param tileSize Size of each tile of the Tilemap
* \param materialCount The maximum number of differents Material this Tilemap will use
*
* \remark When constructed, a Tilemap has no tile active and will not be rendered
* To use it, you have to enable some tiles.
*
* \remark The default material is used for every material requested
*/
Tilemap::Tilemap(const Vector2ui& mapSize, const Vector2f& tileSize, std::size_t materialCount) :
m_tiles(mapSize.x* mapSize.y),
m_layers(materialCount),
m_mapSize(mapSize),
m_tileSize(tileSize),
m_isometricModeEnabled(false),
m_shouldRebuildVertices(false)
{
NazaraAssert(m_tiles.size() != 0U, "Invalid map size");
NazaraAssert(m_tileSize.x > 0 && m_tileSize.y > 0, "Invalid tile size");
NazaraAssert(m_layers.size() != 0U, "Invalid material count");
std::shared_ptr<MaterialInstance> defaultMaterialInstance = Graphics::Instance()->GetDefaultMaterials().basicDefault;
for (auto& layer : m_layers)
layer.material = defaultMaterialInstance;
}
void Tilemap::BuildElement(ElementRendererRegistry& registry, const ElementData& elementData, std::size_t passIndex, std::vector<RenderElementOwner>& elements) const
{
if (m_shouldRebuildVertices)
UpdateVertices();
const std::shared_ptr<VertexDeclaration>& vertexDeclaration = VertexDeclaration::Get(VertexLayout::XYZ_Color_UV);
RenderPipelineInfo::VertexBufferData vertexBufferData = {
0,
vertexDeclaration
};
const auto& whiteTexture = Graphics::Instance()->GetDefaultTextures().whiteTextures[UnderlyingCast(ImageType::E2D)];
const VertexStruct_XYZ_Color_UV* vertices = reinterpret_cast<const VertexStruct_XYZ_Color_UV*>(m_vertices.data());
for (std::size_t layerIndex = 0; layerIndex < m_layers.size(); ++layerIndex)
{
const auto& layer = m_layers[layerIndex];
if (layer.tiles.empty())
continue;
const auto& materialPipeline = layer.material->GetPipeline(passIndex);
if (!materialPipeline)
return;
MaterialPassFlags passFlags = layer.material->GetPassFlags(passIndex);
const auto& renderPipeline = materialPipeline->GetRenderPipeline(&vertexBufferData, 1);
std::size_t spriteCount = layer.tiles.size();
elements.emplace_back(registry.AllocateElement<RenderSpriteChain>(GetRenderLayer(), layer.material, passFlags, renderPipeline, *elementData.worldInstance, vertexDeclaration, whiteTexture, spriteCount, vertices, *elementData.scissorBox));
vertices += 4 * spriteCount;
}
}
const std::shared_ptr<MaterialInstance>& Tilemap::GetMaterial(std::size_t i) const
{
assert(i < m_layers.size());
return m_layers[i].material;
}
std::size_t Tilemap::GetMaterialCount() const
{
return m_layers.size();
}
void Tilemap::SetMaterial(std::size_t matIndex, std::shared_ptr<MaterialInstance> material)
{
NazaraAssert(matIndex < m_layers.size(), "Material index out of bounds");
NazaraAssert(material, "invalid material");
OnMaterialInvalidated(this, matIndex, material);
m_layers[matIndex].material = std::move(material);
}
Vector3ui Tilemap::GetTextureSize(std::size_t matIndex) const
{
assert(matIndex < m_layers.size());
//TODO: Cache index in registry?
if (const std::shared_ptr<Texture>* textureOpt = m_layers[matIndex].material->GetTextureProperty("BaseColorMap"))
{
// Material should always have textures but we're better safe than sorry
if (const std::shared_ptr<Texture>& texture = *textureOpt)
return texture->GetSize();
}
// Couldn't get material pass or texture
return Vector3ui::Unit(); //< prevents division by zero
}
void Tilemap::UpdateVertices() const
{
std::size_t spriteCount = 0;
for (const Layer& layer : m_layers)
spriteCount += layer.tiles.size();
m_vertices.resize(spriteCount * 4);
VertexStruct_XYZ_Color_UV* vertexPtr = reinterpret_cast<VertexStruct_XYZ_Color_UV*>(m_vertices.data());
Vector3f originShift = m_origin * GetSize();
float topCorner = m_tileSize.y * (m_mapSize.y - 1);
for (const Layer& layer : m_layers)
{
for (std::size_t tileIndex : layer.tiles)
{
const Tile& tile = m_tiles[tileIndex];
NazaraAssert(tile.enabled, "Tile specified for rendering is not enabled");
std::size_t x = tileIndex % m_mapSize.x;
std::size_t y = tileIndex / m_mapSize.x;
Vector3f tileLeftBottom;
if (m_isometricModeEnabled)
tileLeftBottom.Set(x * m_tileSize.x + m_tileSize.x / 2.f * (y % 2), topCorner - y / 2.f * m_tileSize.y, 0.f);
else
tileLeftBottom.Set(x * m_tileSize.x, topCorner - y * m_tileSize.y, 0.f);
std::array<Vector2f, RectCornerCount> cornerExtent;
cornerExtent[UnderlyingCast(RectCorner::LeftBottom)] = Vector2f(0.f, 0.f);
cornerExtent[UnderlyingCast(RectCorner::RightBottom)] = Vector2f(1.f, 0.f);
cornerExtent[UnderlyingCast(RectCorner::LeftTop)] = Vector2f(0.f, 1.f);
cornerExtent[UnderlyingCast(RectCorner::RightTop)] = Vector2f(1.f, 1.f);
for (RectCorner corner : { RectCorner::LeftBottom, RectCorner::RightBottom, RectCorner::LeftTop, RectCorner::RightTop })
{
vertexPtr->color = tile.color;
vertexPtr->position = tileLeftBottom + Vector3f(m_tileSize * cornerExtent[UnderlyingCast(corner)], 0.f) - originShift;
vertexPtr->uv = tile.textureCoords.GetCorner(corner);
++vertexPtr;
}
}
}
m_shouldRebuildVertices = false;
}
}