NazaraEngine/src/Nazara/Graphics
SirLynix f580ba523d Graphics: Send shadow map res to shader 2022-12-08 18:17:13 +01:00
..
Components Add light support (WIP) 2022-02-02 12:55:39 +01:00
Formats Graphics/TextureLoader: Add support for alpha-test and alpha-blending 2022-11-05 00:29:25 +01:00
PropertyHandler Refactor material system (#382) 2022-10-31 19:53:41 +01:00
Resources/Shaders Graphics: Send shadow map res to shader 2022-12-08 18:17:13 +01:00
Systems Refactor material system (#382) 2022-10-31 19:53:41 +01:00
AbstractViewer.cpp Update copyright date 2022-01-01 15:30:09 +01:00
AlgorithmGraphics.cpp Update copyright date 2022-01-01 15:30:09 +01:00
BakedFrameGraph.cpp Add shadow mapping (wip) 2022-12-08 18:17:13 +01:00
Camera.cpp Update copyright date 2022-01-01 15:30:09 +01:00
DebugDrawPipelinePass.cpp Add shadow mapping (wip) 2022-12-08 18:17:13 +01:00
DepthPipelinePass.cpp WIP 2022-12-08 18:17:13 +01:00
DirectionalLight.cpp Graphics: Send shadow map res to shader 2022-12-08 18:17:13 +01:00
ElementRenderer.cpp Add light support (WIP) 2022-02-02 12:55:39 +01:00
ElementRendererRegistry.cpp Graphics: Use memory pools for render elements 2022-08-30 19:27:52 +02:00
ForwardFramePipeline.cpp Add support for moving shadow-casting lights 2022-12-08 18:17:13 +01:00
ForwardPipelinePass.cpp WIP 2022-12-08 18:17:13 +01:00
FrameGraph.cpp WIP 2022-12-08 18:17:13 +01:00
FramePass.cpp Update copyright date 2022-01-01 15:30:09 +01:00
FramePassAttachment.cpp Update copyright date 2022-01-01 15:30:09 +01:00
FramePipeline.cpp Graphics: Use memory pools for render elements 2022-08-30 19:27:52 +02:00
FramePipelinePass.cpp Graphics: Move FramePipeline passes to separate classes 2022-02-16 18:29:27 +01:00
GraphicalMesh.cpp Add support for GPU skinning (WIP) 2022-08-25 12:59:01 +02:00
Graphics.cpp Renderer: Change binding members order 2022-12-08 18:17:13 +01:00
GuillotineTextureAtlas.cpp Update copyright date 2022-01-01 15:30:09 +01:00
InstancedRenderable.cpp Update copyright date 2022-01-01 15:30:09 +01:00
Light.cpp Add shadow mapping (wip) 2022-12-08 18:17:13 +01:00
LinearSlicedSprite.cpp Refactor material system (#382) 2022-10-31 19:53:41 +01:00
Material.cpp WIP 2022-12-08 18:17:13 +01:00
MaterialInstance.cpp Graphics/MaterialInstance: Add LoadFrom* 2022-11-05 00:28:33 +01:00
MaterialPipeline.cpp Refactor material system (#382) 2022-10-31 19:53:41 +01:00
MaterialSettings.cpp Refactor material system (#382) 2022-10-31 19:53:41 +01:00
Model.cpp Refactor material system (#382) 2022-10-31 19:53:41 +01:00
PointLight.cpp Graphics: Send shadow map res to shader 2022-12-08 18:17:13 +01:00
PredefinedMaterials.cpp Refactor material system (#382) 2022-10-31 19:53:41 +01:00
PredefinedShaderStructs.cpp Graphics: Send shadow map res to shader 2022-12-08 18:17:13 +01:00
RenderBufferPool.cpp Refactor material system (#382) 2022-10-31 19:53:41 +01:00
RenderElement.cpp Update copyright date 2022-01-01 15:30:09 +01:00
RenderElementOwner.cpp Graphics: Use memory pools for render elements 2022-08-30 19:27:52 +02:00
RenderElementPool.cpp Graphics: Use memory pools for render elements 2022-08-30 19:27:52 +02:00
ShaderReflection.cpp Renderer: Change binding members order 2022-12-08 18:17:13 +01:00
SkeletonInstance.cpp Refactor material system (#382) 2022-10-31 19:53:41 +01:00
SlicedSprite.cpp Refactor material system (#382) 2022-10-31 19:53:41 +01:00
SpotLight.cpp Graphics: Send shadow map res to shader 2022-12-08 18:17:13 +01:00
Sprite.cpp Refactor material system (#382) 2022-10-31 19:53:41 +01:00
SpriteChainRenderer.cpp Refactor material system (#382) 2022-10-31 19:53:41 +01:00
SubmeshRenderer.cpp WIP 2022-12-08 18:17:13 +01:00
TextSprite.cpp Graphics/TextSprite: Fix front facing 2022-12-08 18:17:13 +01:00
TextureSamplerCache.cpp Update copyright date 2022-01-01 15:30:09 +01:00
Tilemap.cpp Graphics: Add Tilemap 2022-11-25 19:28:22 +01:00
TransferInterface.cpp Refactor material system (#382) 2022-10-31 19:53:41 +01:00
UberShader.cpp Graphics: Make use of new auto_binding 2022-10-31 22:44:19 +01:00
ViewerInstance.cpp Refactor material system (#382) 2022-10-31 19:53:41 +01:00
WorldInstance.cpp Refactor material system (#382) 2022-10-31 19:53:41 +01:00