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Components
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Add light support (WIP)
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2022-02-02 12:55:39 +01:00 |
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Formats
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Graphics/TextureLoader: Add support for alpha-test and alpha-blending
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2022-11-05 00:29:25 +01:00 |
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PropertyHandler
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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Resources/Shaders
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Graphics: Send shadow map res to shader
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2022-12-08 18:17:13 +01:00 |
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Systems
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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AbstractViewer.cpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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AlgorithmGraphics.cpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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BakedFrameGraph.cpp
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Add shadow mapping (wip)
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2022-12-08 18:17:13 +01:00 |
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Camera.cpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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DebugDrawPipelinePass.cpp
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Add shadow mapping (wip)
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2022-12-08 18:17:13 +01:00 |
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DepthPipelinePass.cpp
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WIP
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2022-12-08 18:17:13 +01:00 |
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DirectionalLight.cpp
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Graphics: Send shadow map res to shader
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2022-12-08 18:17:13 +01:00 |
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ElementRenderer.cpp
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Add light support (WIP)
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2022-02-02 12:55:39 +01:00 |
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ElementRendererRegistry.cpp
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Graphics: Use memory pools for render elements
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2022-08-30 19:27:52 +02:00 |
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ForwardFramePipeline.cpp
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Add support for moving shadow-casting lights
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2022-12-08 18:17:13 +01:00 |
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ForwardPipelinePass.cpp
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WIP
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2022-12-08 18:17:13 +01:00 |
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FrameGraph.cpp
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WIP
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2022-12-08 18:17:13 +01:00 |
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FramePass.cpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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FramePassAttachment.cpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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FramePipeline.cpp
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Graphics: Use memory pools for render elements
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2022-08-30 19:27:52 +02:00 |
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FramePipelinePass.cpp
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Graphics: Move FramePipeline passes to separate classes
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2022-02-16 18:29:27 +01:00 |
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GraphicalMesh.cpp
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Add support for GPU skinning (WIP)
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2022-08-25 12:59:01 +02:00 |
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Graphics.cpp
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Renderer: Change binding members order
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2022-12-08 18:17:13 +01:00 |
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GuillotineTextureAtlas.cpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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InstancedRenderable.cpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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Light.cpp
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Add shadow mapping (wip)
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2022-12-08 18:17:13 +01:00 |
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LinearSlicedSprite.cpp
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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Material.cpp
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WIP
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2022-12-08 18:17:13 +01:00 |
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MaterialInstance.cpp
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Graphics/MaterialInstance: Add LoadFrom*
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2022-11-05 00:28:33 +01:00 |
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MaterialPipeline.cpp
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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MaterialSettings.cpp
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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Model.cpp
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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PointLight.cpp
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Graphics: Send shadow map res to shader
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2022-12-08 18:17:13 +01:00 |
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PredefinedMaterials.cpp
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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PredefinedShaderStructs.cpp
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Graphics: Send shadow map res to shader
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2022-12-08 18:17:13 +01:00 |
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RenderBufferPool.cpp
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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RenderElement.cpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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RenderElementOwner.cpp
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Graphics: Use memory pools for render elements
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2022-08-30 19:27:52 +02:00 |
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RenderElementPool.cpp
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Graphics: Use memory pools for render elements
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2022-08-30 19:27:52 +02:00 |
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ShaderReflection.cpp
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Renderer: Change binding members order
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2022-12-08 18:17:13 +01:00 |
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SkeletonInstance.cpp
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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SlicedSprite.cpp
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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SpotLight.cpp
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Graphics: Send shadow map res to shader
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2022-12-08 18:17:13 +01:00 |
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Sprite.cpp
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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SpriteChainRenderer.cpp
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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SubmeshRenderer.cpp
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WIP
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2022-12-08 18:17:13 +01:00 |
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TextSprite.cpp
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Graphics/TextSprite: Fix front facing
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2022-12-08 18:17:13 +01:00 |
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TextureSamplerCache.cpp
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
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Tilemap.cpp
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Graphics: Add Tilemap
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2022-11-25 19:28:22 +01:00 |
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TransferInterface.cpp
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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UberShader.cpp
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Graphics: Make use of new auto_binding
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2022-10-31 22:44:19 +01:00 |
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ViewerInstance.cpp
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |
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WorldInstance.cpp
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Refactor material system (#382)
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2022-10-31 19:53:41 +01:00 |