17 lines
560 B
C++
17 lines
560 B
C++
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/RenderTexture.hpp>
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#include <Nazara/Renderer/Debug.hpp>
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namespace Nz
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{
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inline RenderTexture::RenderTexture(std::shared_ptr<Texture> targetTexture) :
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RenderTexture(std::move(targetTexture), PipelineStage::FragmentShader, MemoryAccess::ColorRead, TextureLayout::ColorInput)
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{
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}
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}
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#include <Nazara/Renderer/DebugOff.hpp>
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