Files
NazaraEngine/include/Nazara/Utility/VertexBuffer.hpp
Lynix b442ab0bd2 Refactored mathematics module
Added AABBs
Added code examples
Added experimental support for texture arrays (1D/2D)
Added initialisers (new way of initialising modules)
Added global headers (Plus a global header generator script)
Added pattern support for directory
Added support for spinlocks critical section on Windows
Added NzRenderWindow::SetFramerateLimit
Core project now includes Mathematics files
Fixed color implementation using double
Fixed declaration needing renderer include
Fixed MLT not clearing nextFree(File/Line) after Free
Fixed move operators not being noexcept
Fixed thread-safety (Now working correctly - If I'm lucky)
Moved Resource to core
New interface for modules
New interface for the renderer
Put some global functions to anonymous namespace
Removed empty modules
Renamed ThreadCondition to ConditionVariable
Replaced redirect to cerr log option by duplicate to cout
Setting mouse position relative to a window will make this window ignore
the event
Shaders sending methods no longer takes the uniform variable name (it's
using ID instead)
Using new OpenGL 4.3 header
2012-08-08 04:44:17 +02:00

47 lines
1.3 KiB
C++

// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VERTEXBUFFER_HPP
#define NAZARA_VERTEXBUFFER_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Utility/Buffer.hpp>
class NAZARA_API NzVertexBuffer : public NzResource
{
public:
NzVertexBuffer(NzBuffer* buffer, unsigned int startVertex, unsigned int vertexCount);
NzVertexBuffer(unsigned int length, nzUInt8 typeSize, nzBufferStorage storage = nzBufferStorage_Software, nzBufferUsage usage = nzBufferUsage_Static);
NzVertexBuffer(const NzVertexBuffer& vertexBuffer);
~NzVertexBuffer();
bool Fill(const void* data, unsigned int offset, unsigned int length);
NzBuffer* GetBuffer() const;
void* GetPointer();
const void* GetPointer() const;
unsigned int GetStartVertex() const;
nzUInt8 GetTypeSize() const;
unsigned int GetVertexCount() const;
bool IsHardware() const;
void* Map(nzBufferAccess access, unsigned int offset = 0, unsigned int length = 0);
bool SetStorage(nzBufferStorage storage);
bool Unmap();
private:
NzBuffer* m_buffer;
bool m_ownsBuffer;
unsigned int m_startVertex;
unsigned int m_vertexCount;
};
#endif // NAZARA_VERTEXBUFFER_HPP