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NazaraEngine/src/Nazara/Renderer/TextureSampler.cpp
2023-01-22 17:41:18 +01:00

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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
TextureSampler::~TextureSampler() = default;
void TextureSampler::ValidateSamplerInfo(const RenderDevice& device, TextureSamplerInfo& samplerInfo)
{
const RenderDeviceFeatures& deviceFeatures = device.GetEnabledFeatures();
if (samplerInfo.anisotropyLevel > 1.f && !deviceFeatures.anisotropicFiltering)
{
NazaraWarning("texture sampler has anistropy level > 1.0 but anistropic filtering is not enabled on the device, disabling...");
samplerInfo.anisotropyLevel = 0.f;
}
}
}