NazaraEngine/include/Nazara/Shader/SpirvExpressionStore.hpp

64 lines
1.8 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SPIRVEXPRESSIONSTORE_HPP
#define NAZARA_SPIRVEXPRESSIONSTORE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/ShaderAstVisitorExcept.hpp>
#include <Nazara/Shader/ShaderVarVisitorExcept.hpp>
#include <Nazara/Shader/SpirvData.hpp>
namespace Nz
{
class SpirvSection;
class SpirvWriter;
class NAZARA_SHADER_API SpirvExpressionStore : public ShaderAstVisitorExcept, public ShaderVarVisitorExcept
{
public:
inline SpirvExpressionStore(SpirvWriter& writer);
SpirvExpressionStore(const SpirvExpressionStore&) = delete;
SpirvExpressionStore(SpirvExpressionStore&&) = delete;
~SpirvExpressionStore() = default;
void Store(const ShaderNodes::ExpressionPtr& node, UInt32 resultId);
using ShaderAstVisitorExcept::Visit;
void Visit(ShaderNodes::AccessMember& node) override;
void Visit(ShaderNodes::Identifier& node) override;
void Visit(ShaderNodes::SwizzleOp& node) override;
using ShaderVarVisitorExcept::Visit;
void Visit(ShaderNodes::BuiltinVariable& var) override;
void Visit(ShaderNodes::LocalVariable& var) override;
void Visit(ShaderNodes::OutputVariable& var) override;
SpirvExpressionStore& operator=(const SpirvExpressionStore&) = delete;
SpirvExpressionStore& operator=(SpirvExpressionStore&&) = delete;
private:
struct LocalVar
{
std::string varName;
};
struct Pointer
{
SpirvStorageClass storage;
UInt32 resultId;
};
SpirvWriter& m_writer;
std::variant<std::monostate, LocalVar, Pointer> m_value;
};
}
#include <Nazara/Shader/SpirvExpressionStore.inl>
#endif