74 lines
2.2 KiB
C++
74 lines
2.2 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SPIRVSECTION_HPP
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#define NAZARA_SPIRVSECTION_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Shader/ShaderEnums.hpp>
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#include <Nazara/Shader/SpirvData.hpp>
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#include <string>
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#include <vector>
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namespace Nz
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{
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class NAZARA_SHADER_API SpirvSection
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{
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public:
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struct OpSize;
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struct Raw;
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SpirvSection() = default;
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SpirvSection(const SpirvSection& cache) = default;
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SpirvSection(SpirvSection&& cache) = default;
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~SpirvSection() = default;
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inline std::size_t Append(const char* str);
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inline std::size_t Append(const std::string_view& str);
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inline std::size_t Append(const std::string& str);
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inline std::size_t Append(UInt32 value);
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inline std::size_t Append(SpirvOp opcode, const OpSize& wordCount);
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std::size_t Append(const Raw& raw);
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inline std::size_t Append(std::initializer_list<UInt32> codepoints);
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template<typename... Args> std::size_t Append(SpirvOp opcode, const Args&... args);
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template<typename F> std::size_t AppendVariadic(SpirvOp opcode, F&& callback);
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template<typename T> std::size_t Append(T value);
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inline unsigned int CountWord(const char* str);
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inline unsigned int CountWord(const std::string_view& str);
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inline unsigned int CountWord(const std::string& str);
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inline unsigned int CountWord(const Raw& raw);
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template<typename T> unsigned int CountWord(const T& value);
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template<typename T1, typename T2, typename... Args> unsigned int CountWord(const T1& value, const T2& value2, const Args&... rest);
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inline const std::vector<UInt32>& GetBytecode() const;
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inline std::size_t GetOutputOffset() const;
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SpirvSection& operator=(const SpirvSection& cache) = delete;
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SpirvSection& operator=(SpirvSection&& cache) = default;
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struct OpSize
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{
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unsigned int wc;
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};
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struct Raw
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{
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const void* ptr;
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std::size_t size;
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};
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static inline UInt32 BuildOpcode(SpirvOp opcode, unsigned int wordCount);
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private:
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std::vector<UInt32> m_bytecode;
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};
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}
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#include <Nazara/Shader/SpirvSection.inl>
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#endif
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