Files
NazaraEngine/include/Nazara/Renderer/UberShaderInstance.hpp
Lynix 86bdab9055 Big UberShader update
-Added GRAPHICS_MAX_LIGHTPERPASS macro
-Added glGetActiveUniform OpenGL function
-Added (Uber)ShaderLibrary
-Added (Uber)ShaderName parameter to models
-Changed uniform system
-Fixed Node copying
-Moved Material class to Graphics module
-Optimized lights
-Remade Shader class
-Renamed Node::Invalidate to Node::InvalidateNode
-Renamed ShaderProgram to Shader


Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
2014-02-21 19:27:39 +01:00

28 lines
641 B
C++

// Copyright (C) 2014 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_UBERSHADERINSTANCE_HPP
#define NAZARA_UBERSHADERINSTANCE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Renderer/Shader.hpp>
class NAZARA_API NzUberShaderInstance
{
public:
NzUberShaderInstance(const NzShader* shader);
virtual ~NzUberShaderInstance();
virtual bool Activate() const = 0;
const NzShader* GetShader() const;
protected:
NzShaderConstRef m_shader;
};
#endif // NAZARA_UBERSHADERINSTANCE_HPP