NazaraEngine/src/Nazara/Physics3D/Physics3D.cpp

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// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Physics 3D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Physics3D/Physics3D.hpp>
#include <Nazara/Core/Core.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/Log.hpp>
#include <Nazara/Physics3D/Config.hpp>
#include <Nazara/Physics3D/Collider3D.hpp>
#include <Newton/Newton.h>
#include <Nazara/Physics3D/Debug.hpp>
namespace Nz
{
Physics3D::Physics3D() :
ModuleBase("Physics3D", this)
{
if (!Collider3D::Initialize())
throw std::runtime_error("failed to initialize colliders");
}
Physics3D::~Physics3D()
{
Collider3D::Uninitialize();
}
unsigned int Physics3D::GetMemoryUsed()
{
return NewtonGetMemoryUsed();
}
Physics3D* Physics3D::s_instance;
}