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28 lines
866 B
C++
28 lines
866 B
C++
#include <NDK/Systems/VelocitySystem.hpp>
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#include <NDK/World.hpp>
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#include <NDK/Components/NodeComponent.hpp>
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#include <NDK/Components/VelocityComponent.hpp>
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#include <Catch/catch.hpp>
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SCENARIO("VelocitySystem", "[NDK][VELOCITYSYSTEM]")
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{
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GIVEN("A world and an entity with velocity & node components")
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{
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Ndk::World world;
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const Ndk::EntityHandle& entity = world.CreateEntity();
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Ndk::VelocityComponent& velocityComponent = entity->AddComponent<Ndk::VelocityComponent>();
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Ndk::NodeComponent& nodeComponent = entity->AddComponent<Ndk::NodeComponent>();
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WHEN("We give a speed to our entity")
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{
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Nz::Vector3f velocity = Nz::Vector3f::Unit() * 2.f;
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velocityComponent.linearVelocity = velocity;
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world.Update(1.f);
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THEN("Our entity should have moved")
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{
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REQUIRE(nodeComponent.GetPosition().SquaredDistance(velocity) < 0.2f);
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}
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}
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}
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} |